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Archive for the ‘Worlds of Ultima’ Category

Posted by On November - 17 - 2010

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Produced by: Jim Ursetto
Website: pu6e @ 3e8.org
Releases:
* PU6E v0.6.0 (Windows) (2.8 MiB, 208 hits)
* PU6E v0.6.0 (Source) (82.7 KiB, 140 hits)
* PU6E v0.6.0 ReadMe (12.5 KiB, 145 hits)
* U6Edit v0.5 (52.7 KiB, 130 hits)
* U6Edit v0.5.0 ReadMe (8.0 KiB, 132 hits)
* Ultima 6 Notes (10.9 KiB, 130 hits)

PU6E, which is pronounced “puce“, probably stands for Python Ultima 6 Editor, since that is the language it was written in. It uses OpenGL and wxWindows on top of that, and is an editing environment for Ultima 6: The False Prophet.

Using PU6E, one can create, modify, and delete objects in Ultima 6, manipulate containers (via a tree view), edit terrain and map chunks, view all map and object tiles, view tile and palette animation, view and move NPCs, view book contents, save map/object/NPC data, and (most importantly) play new worlds of your creation. In other words, it is primarily a world editor; it cannot be used to edit the game’s plot, book texts, or character dialogues.

That said, the editor works with all the members of what the producer calls “the Ultima 6 family”: Ultima 6, Martian Dreams, and Savage Empire.

An older version of the editor, called U6Edit, is also available; it was built with Perl and GTK.

Posted by WtF Dragon On June - 13 - 2008

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Produced by: Saduj
Website: Ultima Restoration
Releases:

Utilities
* Ultima Potions (hak pak) (376.6 KiB, 598 hits)
* Ultima Potions (demo module) (37.0 KiB, 449 hits)
* Ultima Potions II (hak pak) (375.8 KiB, 437 hits)
* Ultima Potions II (demo module) (41.3 KiB, 418 hits)
* Venom Dagger (erf import file) (2.4 KiB, 437 hits)
* Venom Dagger (hak pak) (36.3 KiB, 446 hits)
* Venom Dagger (icons) (700 bytes, 445 hits)
* Venom Dagger (source files) (11.9 KiB, 445 hits)
* NPC Schedules (erf import file) (64.7 KiB, 412 hits)
* NPC Schedules (demo module) (455.6 KiB, 403 hits)
* NPC Schedules (readme) (4.2 KiB, 467 hits)
* Moongates (erf import file) (23.7 KiB, 440 hits)
* Moongates for CEP (erf import file) (23.7 KiB, 432 hits)
* Moongates (demo module) (198.5 KiB, 435 hits)
* Moongates for CEP (demo module) (565.3 KiB, 472 hits)
* Savage Empire Female Portraits (3.2 MiB, 585 hits)
* Savage Empire Male Portraits (1.6 MiB, 520 hits)
* Ultima Conversation System (files) (287.7 KiB, 465 hits)
* Ultima Conversation System (demo) (685.6 KiB, 427 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (18.3 KiB, 482 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (readme) (216 bytes, 478 hits)
* NWN 1.69 Portraits (93.4 KiB, 508 hits)
* NWN 1.69 Soundsets (31.6 KiB, 517 hits)

This is actually a comprehensive collection of utilities and in-progress remakes of titles, all done in the engine. The list of utilities is pretty comprehensive, including functional moongates (with !), NPC scheduling, animated potions, a conversation system to replace the default NWN system, and a very good reproduction of the venomous dagger of fame.

But even more promising is the list of remakes that are being put together by this team and others. Currently in progress are remakes of , (which provides the screenshot here), , , and . Most of these seem still to be in the early stages of development, but the Ultima 7 remake — which deals, it seems, only with the events of at present — looks to have progressed somewhat further.

Here is hoping, then, that this collective set of efforts bears much fruit in the future! As the projects progress, I’ll probably break off each remake into its own standalone entry. For now, this one omnibus entry will suffice.

Posted by On April - 17 - 2008

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Produced by: Scythifuge
Website: The Savage Empire Remake @ Facebook

A project to recreate using . This project seemed, for a time, to be developing at a reasonable pace; Scythifuge had been experimenting with the and , and had even begun to add custom graphics to this promising work. He had also begun to experiment with high-resolution tiles, and had posted some sample roof tiles to the forum thread linked above.

More recently, the project sort of…vanished into the ether, as it were. As of October 2010, however, Scythifuge is back at work on it, and has even set up a page to chronicle his development work.

As yet, however, no demo or project snapshot has been released.

Posted by WtF Dragon On August - 29 - 2007
nuvie

Nuvie

Produced by: Eric Fry
Website: Nuvie @ Sourceforge
Releases:
* Nuvie v0.3 (Windows) (999.5 KiB, 117 hits)
* Nuvie v0.3 (Mac) (3.1 MiB, 98 hits)
* Nuvie v0.3 (Source) (1.2 MiB, 93 hits)

Snapshots:
* Windows Snapshot (999.2 KiB, 407 hits)
* Mac OS X Snapshot (2.7 MiB, 315 hits)

Eric Fry’s novel remake of the engine is also going to be compatible with and . Though currently being developed under OS X, there are downloadable binaries for both and . The program source code is also available. users will have to compile from source.

Although the project website went silent between 2007 and 2011, work continued on Nuvie, as evidenced by the steady stream of code commits taking place in the background. New features were being added all the time — as of early 2011, the project even partially supported the FM-Towns port of the game, with its voiceovers and advanced sound effects. More than that, however, Nuvie also added limited support for the addition of custom sound sets as of that same date.

In April of 2011, just prior to the Easter weekend, Eric Fry announced the release of version 0.1 of Nuvie, the project’s first official release. It has since reached version 0.3.

Posted by On June - 20 - 2007

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Produced by: F-15 Dragon
Releases:
* MD Hack (34.6 KiB, 312 hits)

This little utility enables the player to activate the cheat utility in . It can also remove the copy protection from the game, and initially I was hesitant to post a copy to on that basis…until I realized that uo.com had a downloadable copy as well.

Paulon Dragon informs us that this hack will also work with , and he provides details on how to do this on his website, The Other Codex.

Posted by On March - 13 - 2007

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Produced by: Paul Gilbert
Website: U6Edit @ Sourceforge
Releases:
* U6Edit (523.5 KiB, 328 hits)

This powerful editing suite for allows for the modification of the original game’s maps and graphics, and also includes a complete editing suite for conversations, with opcode highlighting. Currently, the program seems to support both Ultima 6 and (but not, apparently, ).

Posted by On March - 13 - 2007

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Produced by: DOUG the Eagle Dragon
Website: IT-HE Software
Releases:
* The Unoffical Ultima VI Developer's Kit v1.0 (128.9 KiB, 359 hits)
* Ultima 6 Items List (24.9 KiB, 301 hits)
* Ultima 6 Savegame Manager (100.0 KiB, 314 hits)
* Book Editor (17.6 KiB, 261 hits)
* Finder (20.6 KiB, 292 hits)
* IT-HE Utilities Source Code (1.4 MiB, 278 hits)
* Ultima 6 Editing Information (132.7 KiB, 300 hits)

The always amusing, always inventive DOUG the Eagle Dragon has produced an incredible wealth of software for editing many different aspects of , so much so that a “brief” description is rather difficult to give.

The Unofficial Developer’s Kit is a comprehensive utilities package that includes four programs that can be used to edit Ultima 6:

  • Tweak – a party roster editor (add people to your party, even if in the game they won’t respond to the join command!) with a few other bonus features
  • Map – world editor, edit the chunks and map
  • RedSetter – affix ‘temporary’ objects to the ground, making static scenery
  • Undead – repairs characters who have been rendered “brain-dead” by violent death and subsequent resurrection

DOUG has also released some useful subsidiary programs to this utility:

  • Savage Empire Patch (96.0 KiB, 278 hits) – a patch that enables the editor to work with Savage Empire
  • Martian Dreams Patch (69.2 KiB, 270 hits) – a patch that enables the editor to work with Martian Dreams
  • Party Fix Utility (11.4 KiB, 260 hits) – a small program that corrects an occasional error in Tweak that causes ‘solid’ characters

Conversely, the Items List is more of a cheat than a utility (since you can only use the ‘item creation’ feature of Ultima 6 if you use the ‘spam’ cheat); this is a list of many of the items you can get Iolo to create in the game.

The Savegame Manager is a useful program that allows for more than one save-game in Ultima 6, even when using ‘hacked’ versions of the game.

The Book Editor will allow you to UNBIND all the books and signs in Ultima 6 into a text file, and then REBIND them into the game format after you edit their contents.

The Finder utility has two components, both of which will assist in the use of the RedSetter program that is a part of the Ultima 6 Developer’s Kit:

  • Stamp – affixes a ‘homing device’ to the Avatar (the location of the Avatar is critical to proper use of RedSetter)
  • Finder – tracks the using the ‘homing device’

Finally, the Editor source code: written mostly in , this is the code for all of the utilities from software, as well as some information documentation to assist in its usage. Note that the source code has been RARed first, and then ZIPped, to make it smaller.

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