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Archive for the ‘Ultima Underworld’ Category


Produced by: Julien Langer
Website: Abysmal Engine
Releases:
* Abysmal for Ubuntu (off-site)
* Abysmal for Windows (Installer) (1.2 MiB, 40 hits)
* Abysmal for Windows (ZIP) (1.3 MiB, 38 hits)
* Abysmal for Linux (AMD64) (1.1 MiB, 29 hits)
* Abysmal for Linux (x86) (1.1 MiB, 29 hits)
* Abysmal Source (1.1 MiB, 34 hits)

The is an attempt to create an 1/2 and engine for modern operating systems. It will still require the original Ultima Underworld or System Shock data files to run.

is a successor to previous such attempts at creating an engine for the Underworld games, and builds on the work done by The System Shock Hack Project, Underworld Adventures and Underworld 2 Revival projects.

It is still at a very early developmental stage (the author warns that none of the games are actually playable), but seems to be making decent progress. An version even appears to be in the works!

13
Aug

Ultima Underworld Spanish Translation

   Posted by: Withstand the Fury Dragon Tags: , ,


Produced by: Iolo
Website: Traducción Ultima
Releases:
* Traducción de Ultima Underworld (512.4 KiB, 37 hits)

This is a full of into Spanish, one of a series of Spanish translations that appeared within the last couple of years.

12
Aug

Ultima Underworld for Pocket PC

   Posted by: Withstand the Fury Dragon Tags: , , ,


Produced by: ZIO Interactive Inc.
Website (Developer): clubzio.com
Website (for Purchase): PocketGear
Releases:
* Slide Show Demo (2.5 MiB, 40 hits)

This remake of for the seems to work fairly well on most main-line PocketPC models. While the developer, , doesn’t seem to feature the game for purchase or download anymore (that I can tell — the site is in Chinese), the game itself is still available for purchase from .

A “demo” of sorts is available, although it is little more than a slide-show of in-game screenshots and graphics.

25
Jul

Ultima Underworld for Dungeon Keeper

   Posted by: Withstand the Fury Dragon Tags: , ,


Produced by: Zen
Downloads:
* Ultima Underworld for Dungeon Keeper (27.7 KiB, 17 hits)

This is a multiplayer level based on the first level of . While Dungeon Keeper doesn’t do sloped surfaces the layout is otherwise very close.

Since much of the level is impenitrable rock much of the challenge in designing this level (and, presumably, subsequent levels also based on Underworld) came from managing the space for rooms well.

The map replaces level 61 (multiplayer map 7) in the game, and is for 3 players (but it can be played by one player against the computer). The developer doesn’t have a website at which to host it, so this offering is more or less exclusive to at present.

To play the level:

  1. extract the file into the Dungeon Keeper ‘level’ directory
  2. Start Dungeon Keeper with the 1-player option
  3. choose multiplayer, then 1 player, and finally level 61
restoration-u7.png

Produced by: Saduj
Website: Ultima Restoration
Releases:

Utilities
* Ultima Potions (hak pak) (376.6 KiB, 129 hits)
* Ultima Potions (demo module) (37.0 KiB, 85 hits)
* Ultima Potions II (hak pak) (375.8 KiB, 73 hits)
* Ultima Potions II (demo module) (41.3 KiB, 83 hits)
* Venom Dagger (erf import file) (2.4 KiB, 80 hits)
* Venom Dagger (hak pak) (36.3 KiB, 79 hits)
* Venom Dagger (icons) (700 bytes, 82 hits)
* Venom Dagger (source files) (11.9 KiB, 74 hits)
* NPC Schedules (erf import file) (64.7 KiB, 77 hits)
* NPC Schedules (demo module) (455.6 KiB, 74 hits)
* NPC Schedules (readme) (4.2 KiB, 87 hits)
* Moongates (erf import file) (23.7 KiB, 71 hits)
* Moongates for CEP (erf import file) (23.7 KiB, 75 hits)
* Moongates (demo module) (198.5 KiB, 70 hits)
* Moongates for CEP (demo module) (565.3 KiB, 75 hits)
* Savage Empire Female Portraits (3.2 MiB, 125 hits)
* Savage Empire Male Portraits (1.6 MiB, 104 hits)
* Ultima Conversation System (files) (287.7 KiB, 79 hits)
* Ultima Conversation System (demo) (685.6 KiB, 79 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (18.3 KiB, 96 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (readme) (216 bytes, 88 hits)
* NWN 1.69 Portraits (93.4 KiB, 101 hits)
* NWN 1.69 Soundsets (31.6 KiB, 123 hits)

This is actually a comprehensive collection of utilities and in-progress remakes of titles, all done in the engine. The list of utilities is pretty comprehensive, including functional moongates (with !), NPC scheduling, animated potions, a conversation system to replace the default NWN system, and a very good reproduction of the venomous dagger of fame.

But even more promising is the list of remakes that are being put together by this team and others. Currently in progress are remakes of , (which provides the screenshot here), , , and . Most of these seem still to be in the early stages of development, but the Ultima 7 remake — which deals, it seems, only with the events of at present — looks to have progressed somewhat further.

Here is hoping, then, that this collective set of efforts bears much fruit in the future! As the projects progress, I’ll probably break off each remake into its own standalone entry. For now, this one omnibus entry will suffice.

 
7
May

PT-BR Translation for Ultima Underworld

   Posted by: Withstand the Fury Dragon Tags: , ,


Produced by: Azarael
Website: Tradução Ultima Underworld
Releases:
* Patch v0.2 (95% translated) (146.9 KiB, 33 hits)

This is a not-quite-complete of . A full translation does (or did) exist, but I seem to have misplaced the relevant file, and it is no longer available for download from the developer.

20
Jun

Ultima Underworld Character Editor

   Posted by: Withstand the Fury Dragon Tags:


Produced by: Fallible Dragon
Releases:
* UWEdit (306.6 KiB, 56 hits)

A simple utility for editing character statistics in .

13
Mar

Ultima Underworld Editor

   Posted by: Withstand the Fury Dragon Tags: , , , , ,


Produced by: Jonathan Rimmer
Website: UWE Homepage
Releases:
* Ultima Underworld Editor (156.7 KiB, 67 hits)
* UWE Source (2.6 KiB, 40 hits)
* DPMI Memory Manager (40.5 KiB, 38 hits)

A , -based editor for both and . Also available is the source code. The program may require the Memory Manager because of the libraries that were used in its making.