Creation takes time. Time is limited.

GOG.com

Archive for the ‘UW2 Remakes’ Category

Posted by WtF Dragon On December - 15 - 2010

[flickr size="small" float="left"]5264120449[/flickr]
Produced by: Ryan “Zerker” Armstrong
Website: Ice Caverns @ Zerk Zone
Releases:
* The Ice Caverns for UT (2.9 MiB, 130 hits)

A detailed re-creation of the second floor of the Ice Caverns from Ultima Underworld 2 as a map for Unreal Tournament. According to Zerker, “[t]his map was made at the request of Daniel Todd, aka Digital Nightfall. This map also includes a mod conversion of the original midi music from Ultima Underworld 2, as well as snow/ice texture set from Rune.” The map is evidently playable in most of the game’s modes, including Domination.

And yes, it apparently does include the Redeemer (though it’s not easy to find or reach).

Naturally, the map also requires Unreal Tournament to play. Copies of the game for Windows, Mac, and Linux can still be found online, though they won’t necessarily be cheap or in stock in large quantities. You can also find the game for direct download on Steam or Impulse/Stardock. (If you want to support Aiera a little bit, buy it through Stardock.) You can also get it at GOG (of course!).

Posted by WtF Dragon On December - 8 - 2010

[flickr size="small" float="left"]5245157900[/flickr]
Produced by: Ryan “Zerker” Armstrong
Website: Pits of Carnage @ Zerk Zone
Releases:
* The Pits of Carnage (4 maps) (266.4 KiB, 126 hits)
* The Pits of Carnage (combined map) (169.3 KiB, 113 hits)

A detailed re-creation of the four arenas — Fire, Water, Air and Earth — in the Pits of Carnage from Ultima Underworld 2 using Unreal Tournament. In UW2, the Pits of Carnage were a place from which no escape was possible, and in which the only passtime was selecting enemies to duel with. If that isn’t the ideal context for a set of multiplayer maps for a top-rate first-person shooter, I don’t know what is.

All four arenas, according to Zerker, fully support the game’s botmatch mode. For added multiplayer fun, he has also created a special “combined” map that incorporates and joins all four arenas.

Naturally, the maps also require Unreal Tournament to play. Copies of the game for Windows, Mac, and Linux can still be found online, though they won’t necessarily be cheap or in stock in large quantities. You can also find the game for direct download on Steam or Impulse/Stardock. (If you want to support Aiera a little bit, buy it through Stardock.) You can also get it at GOG (of course!).

Posted by WtF Dragon On December - 8 - 2010

[flickr size="small" float="left"]5245107562[/flickr]
Produced by: Ryan “Zerker” Armstrong
Website: Pits of Carnage @ Zerk Zone
Releases:
* The Pits of Carnage (139.2 KiB, 117 hits)

A detailed re-creation of the four arenas — Fire, Water, Air and Earth — in the Pits of Carnage from Ultima Underworld 2 using Unreal. In UW2, the Pits of Carnage were a place from which no escape was possible, and in which the only passtime was selecting enemies to duel with. If that isn’t the ideal context for a set of multiplayer maps for a top-rate first-person shooter, I don’t know what is.

The Arenas of Earth and Water, according to Zerker, fully support the game’s botmatch mode, while the Arena of Fire technically supports it (the bots are evidently not smart enough to avoid the lava pits). The Arena of Air, however, doesn’t support Botmatch due to limitations in the game’s engine.

Naturally, the maps also require Unreal to play. Copies of the game for Windows and Mac can still be found online, though they won’t necessarily be cheap or in stock in large quantities. You can also find the game for direct download on Steam or Impulse/Stardock. (If you want to support Aiera a little bit, buy it through Stardock.) You can also get it at GOG (of course!).

Posted by On December - 9 - 2009

[flickr size="small" float="left"]4173087750[/flickr]
Produced by: Julien Langer
Website: Abysmal Engine
Releases:
* Abysmal for Ubuntu (off-site)
* Abysmal for Windows (Installer) (1.2 MiB, 493 hits)
* Abysmal for Windows (ZIP) (1.3 MiB, 405 hits)
* Abysmal for Linux (AMD64) (1.1 MiB, 334 hits)
* Abysmal for Linux (x86) (1.1 MiB, 349 hits)
* Abysmal Source (1.1 MiB, 372 hits)

The is an attempt to create an 1/2 and engine for modern operating systems. It will still require the original Ultima Underworld or System Shock data files to run.

is a successor to previous such attempts at creating an engine for the Underworld games, and builds on the work done by The System Shock Hack Project, Underworld Adventures and Underworld 2 Revival projects.

It is still at a very early developmental stage (the author warns that none of the games are actually playable), but seems to be making decent progress. An version even appears to be in the works!

Latest Tweets

Play Ultima