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Archive for the ‘Ultima Underworld 2’ Category

Posted by WtF Dragon On September - 11 - 2011

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Produced by: Panzer Dragon
Website: The Other Codex
Releases:
* General MIDI Patch (64.3 KiB, 53 hits)

This patch adds music to , to give the game a bit of additional atmosphere.

Posted by WtF Dragon On September - 5 - 2011
gears

Utilities!

Produced by: Pix
Website: Pix’s Origin Adventures
Releases:
* Pix's Ultima Patcher (5.4 MiB, 676 hits)

With the release of Ultimas 1-3 and Ultima 4 on Good Old Games, Ultima Aiera published an article containing information about patching and updating those Ultima titles that have been re-released for sale thus far. Ultima fan Pix (whose repositories of scans of Ultima documentation are really worth checking out, by the way) took it upon himself to collect all of the various patches and updates discussed in that article into a single, easier-to-use application.

The utility should now cover all Ultima titles available on GOG, including the Underworld games and the Ultima 7 box set.

Pix cautions that while the Patcher should work on clean installations from Good Old Games, installations that have been modified in any way already could cause strange results. It includes DPMI and other necessary files as well, so that the graphical upgrade patches for each game work properly.

Presumably, this utility will continue to be expanded to cover additional Ultima titles should they be released on Good Old Games.

Posted by WtF Dragon On December - 15 - 2010

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Produced by: Ryan “Zerker” Armstrong
Website: Ice Caverns @ Zerk Zone
Releases:
* The Ice Caverns for UT (2.9 MiB, 130 hits)

A detailed re-creation of the second floor of the Ice Caverns from Ultima Underworld 2 as a map for Unreal Tournament. According to Zerker, “[t]his map was made at the request of Daniel Todd, aka Digital Nightfall. This map also includes a mod conversion of the original midi music from Ultima Underworld 2, as well as snow/ice texture set from Rune.” The map is evidently playable in most of the game’s modes, including Domination.

And yes, it apparently does include the Redeemer (though it’s not easy to find or reach).

Naturally, the map also requires Unreal Tournament to play. Copies of the game for Windows, Mac, and Linux can still be found online, though they won’t necessarily be cheap or in stock in large quantities. You can also find the game for direct download on Steam or Impulse/Stardock. (If you want to support Aiera a little bit, buy it through Stardock.) You can also get it at GOG (of course!).

Posted by WtF Dragon On December - 8 - 2010

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Produced by: Ryan “Zerker” Armstrong
Website: Pits of Carnage @ Zerk Zone
Releases:
* The Pits of Carnage (4 maps) (266.4 KiB, 125 hits)
* The Pits of Carnage (combined map) (169.3 KiB, 113 hits)

A detailed re-creation of the four arenas — Fire, Water, Air and Earth — in the Pits of Carnage from Ultima Underworld 2 using Unreal Tournament. In UW2, the Pits of Carnage were a place from which no escape was possible, and in which the only passtime was selecting enemies to duel with. If that isn’t the ideal context for a set of multiplayer maps for a top-rate first-person shooter, I don’t know what is.

All four arenas, according to Zerker, fully support the game’s botmatch mode. For added multiplayer fun, he has also created a special “combined” map that incorporates and joins all four arenas.

Naturally, the maps also require Unreal Tournament to play. Copies of the game for Windows, Mac, and Linux can still be found online, though they won’t necessarily be cheap or in stock in large quantities. You can also find the game for direct download on Steam or Impulse/Stardock. (If you want to support Aiera a little bit, buy it through Stardock.) You can also get it at GOG (of course!).

Posted by WtF Dragon On December - 8 - 2010

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Produced by: Ryan “Zerker” Armstrong
Website: Pits of Carnage @ Zerk Zone
Releases:
* The Pits of Carnage (139.2 KiB, 117 hits)

A detailed re-creation of the four arenas — Fire, Water, Air and Earth — in the Pits of Carnage from Ultima Underworld 2 using Unreal. In UW2, the Pits of Carnage were a place from which no escape was possible, and in which the only passtime was selecting enemies to duel with. If that isn’t the ideal context for a set of multiplayer maps for a top-rate first-person shooter, I don’t know what is.

The Arenas of Earth and Water, according to Zerker, fully support the game’s botmatch mode, while the Arena of Fire technically supports it (the bots are evidently not smart enough to avoid the lava pits). The Arena of Air, however, doesn’t support Botmatch due to limitations in the game’s engine.

Naturally, the maps also require Unreal to play. Copies of the game for Windows and Mac can still be found online, though they won’t necessarily be cheap or in stock in large quantities. You can also find the game for direct download on Steam or Impulse/Stardock. (If you want to support Aiera a little bit, buy it through Stardock.) You can also get it at GOG (of course!).

Posted by On December - 9 - 2009

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Produced by: Julien Langer
Website: Abysmal Engine
Releases:
* Abysmal for Ubuntu (off-site)
* Abysmal for Windows (Installer) (1.2 MiB, 493 hits)
* Abysmal for Windows (ZIP) (1.3 MiB, 405 hits)
* Abysmal for Linux (AMD64) (1.1 MiB, 334 hits)
* Abysmal for Linux (x86) (1.1 MiB, 349 hits)
* Abysmal Source (1.1 MiB, 372 hits)

The is an attempt to create an 1/2 and engine for modern operating systems. It will still require the original Ultima Underworld or System Shock data files to run.

is a successor to previous such attempts at creating an engine for the Underworld games, and builds on the work done by The System Shock Hack Project, Underworld Adventures and Underworld 2 Revival projects.

It is still at a very early developmental stage (the author warns that none of the games are actually playable), but seems to be making decent progress. An version even appears to be in the works!

Posted by On June - 20 - 2007

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Releases:
* UW2Edit v1.1 (9.4 KiB, 392 hits)

A simple utility for editing character statistics in .

Posted by On March - 13 - 2007

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Produced by: Jonathan Rimmer
Website: UWE Homepage
Releases:
* Ultima Underworld Editor (156.7 KiB, 466 hits)
* UWE Source (2.6 KiB, 296 hits)
* DPMI Memory Manager (40.5 KiB, 291 hits)

A , -based editor for both and . Also available is the source code. The program may require the Memory Manager because of the libraries that were used in its making.

Posted by On March - 13 - 2007

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Produced by: Peroxide/Telemachos
Websites: UGCK and Viewer
Releases:
* Underworld Viewer (84.8 KiB, 367 hits)
* Underworld Game Creation Kit (20.2 MiB, 349 hits)

Although has ceased to be, some of their old projects are still kicking around on the Internet. The Underworld Viewer is a simple utility that renders all the levels of both and using whichever acceleration mode you prefer so that you can view them and wander through them. It may also be possible to load the level models into a rendering program, if the images on Peroxide’s site are any indication.

And Telemachos, formerly of Peroxide, never seems to run out of ways to keep busy. Building off of the , he produced an actual editing kit with which to edit different aspects of Ultima Underworld, as well as walk through all the levels and (possibly, if the screenshots tell the truth) test-play them.

Posted by On March - 6 - 2007

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Produced by: Origin Systems Inc.
Website: Origin Systems (redirects to the site)
Releases:
* Official Patch (618.4 KiB, 247 hits)

This patch corrects several plot-stopping bugs in the disk-based version of only. All versions of the game that shipped on should have the patch installed already.

Posted by On March - 5 - 2007

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Produced by: Moscow Dragon, Sir Cabirus Dragon
Website: Sir Cabirus
Releases:
* NT Patch (44.4 KiB, 241 hits)

NT (and NT-derived systems like ) are not always game-friendly platforms. Moscow Dragon came up with a patch that allowed to run under the /2000 environment, and this was later expanded upon by Sir Cabirus Dragon to support 1 as well.

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