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Produced by: Ryan “Zerker” Armstrong
Website: Pits of Carnage @ Zerk Zone
Releases:
* The Pits of Carnage (139.2 KiB, 117 hits)
A detailed re-creation of the four arenas — Fire, Water, Air and Earth — in the Pits of Carnage from Ultima Underworld 2 using Unreal. In UW2, the Pits of Carnage were a place from which no escape was possible, and in which the only passtime was selecting enemies to duel with. If that isn’t the ideal context for a set of multiplayer maps for a top-rate first-person shooter, I don’t know what is.
The Arenas of Earth and Water, according to Zerker, fully support the game’s botmatch mode, while the Arena of Fire technically supports it (the bots are evidently not smart enough to avoid the lava pits). The Arena of Air, however, doesn’t support Botmatch due to limitations in the game’s engine.
Naturally, the maps also require Unreal to play. Copies of the game for Windows
and Mac
can still be found online, though they won’t necessarily be cheap or in stock in large quantities. You can also find the game for direct download on Steam or Impulse/Stardock. (If you want to support Aiera a little bit, buy it through Stardock.) You can also get it at GOG (of course!).