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Archive for the ‘U9 Remakes’ Category

10
Sep

Ultima 9 Redemption

   Posted by: Withstand the Fury Dragon Tags: , , , , ,

u9-redemption.png

Produced by: Titans of Ether
Website: Titans of Ether

is being developed with the : engine, featuring a totally original plot, and original gameplay. This remake of is planned to live up to the greatness that the original game failed to achieve. It will feature total freedom of doing good or evil (which the original didn’t grant) as well as multiple endings.

NOTE: As of Sept. 18, 2004, this project and have become one unified effort under the direction of Corv. The New King will be the direct sequel to Redemption.

 
20
Jan

Ultima IX – Infinity Eternal

   Posted by: Withstand the Fury Dragon Tags:

u9-infinity.png

Produced by: Thepal
Website: Ethereal Software
Releases:
* Buccaneer’s Den Demo (requires the official plugins, Bloodmoon and Tribunal)

This remake is the only Ultima remake, at present, that is being made with the Oblivion engine. Unlike Redemption, Infinity Eternal is being made to be more faithful to the plot of the original Ultima 9 while adjusting those things which irritated many Ultima fans. The most interesting thing about this remake seems to be that it will feature travelling to other worlds, including Serpent Isle and other familiar worlds.

The above demo is from the days when the project was being built with the Morrowind engine, and so will not be reflective of the final product. It is being kept online for the moment pending the release of a new demo from the team.

 
20
Jan

Forgotten World

   Posted by: Withstand the Fury Dragon Tags: , , , , , ,


Produced by: Firstknight, Hawkwind, Iceblade and Splat
Website: Forgotten World
Forum: Forgotten World @ Titans of Ether
Releases:
* Freedom Mod (3.1 MiB, 78 hits)
* 2009 Beautiful Britannia Demo (6.7 MiB, 227 hits)

started as a ‘‘ for Ascension, assembled by Michael Menapace in response to the rather absurdly linear feel to the plot of this last title. The mod didn’t do much to alter the order of events in the game, or to change at all the inconsistencies encountered in ’s plot. What it does do, however, is alter some aspects of the structure of , eliminating obstacles that previously prevented you from roaming the land of Britannia freely.

Eventually, the project grew and a team joined FIrstkniGHT. FIrstkniGHT himself left the team for a while, though the project moved on; it gained a website and grew more ambitious, evolving into an attempt to decode the Ascension game files with an eye toward building a world and game editor, in order to provide players with a better experience.

Firstknight (slight spelling change) has since rejoined the team, and the project has been split into two separate projects: (a more “lush” version of the original Ultima 9) and its “Unlimited” spinoff (a more lush Ultima 9 with a few additions and revisions), and Forgotten World proper (the in-engine remake, which will feature many corrections and updates). The world editor is not being worked on as much; the team instead want to produce a series of viable Ascensions mods.

The ultimate goal of Forgotten World hasn’t changed, however: they are still intent on turning Ultima 9 — using its original, promising engine (albeit with a little help from the 3D engine as well) — into a canonical, consistent-with-its-predecessors Ultima game.

The project focus has also shifted in terms of the content the team is aiming to produce; Firstknight’s principal aim is to produce a series of well-crafted Ascension mods, rather than become lost chasing something which may not be deliverable in the first place.