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Archive for the ‘U9 Remakes’ Category

Posted by WtF Dragon On March - 5 - 2011

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Produced by: Moa Dragon
Website #1: Remaking Ultima IX
Website #2: Eriadain @ Facebook
Releases (previous version):
* Eriadain (module) (13.2 MiB, 142 hits)
* 18 in 1 (hak pak) (109.8 MiB, 181 hits)
* AoB Super Placeables (hak pak) (33.2 MiB, 144 hits)
* The PC Pack v3.0 (hak pak) (18.9 MiB, 137 hits)
* Palace of Lace v2.0 (hak pak) (1.9 MiB, 132 hits)
* Extra Hak Paks #1 (3.3 MiB, 130 hits)
* Extra Hak Paks #2 (18.8 MiB, 121 hits)

began as a module for ‘s that was to be based on the original storyline of : . This original storyline, also known as the , was a much larger, more detailed plot that remained much more true to the tradition and the history of the series.

Moa Dragon built a sizeable portion of the necessary map for this project, including much of the overworld and all of the dungeons. He also implemented many of the necessary scripts, although many of these were untested at the time that work stopped on the project. Dialogues were incomplete at that point, and were marked with placeholder conversations for the most part. The released module above should not be considered a demo for these reasons.

Sadly, Moa Dragon stopped working on Eriadain some time ago, and the project languished here in the Orphanage for several years. But then a rather incredible thing happened: part of the actual Bob White Plot documentation was found and released online. This inspired Moa Dragon to begin shopping around the idea of an Eriadain reboot here and in other fora, and in March 2011 he rebooted the project…this time using the Neverwinter Nights 2 engine and working in (informal) collaboration with the team developing Return to the Serpent Isle.

categories: U9 Remakes, Ultima 9
Posted by WtF Dragon On April - 15 - 2010
BB2011R2-LBCastle1

Castle Britannia

Produced by: Firstknight
Website: Beautiful Britannia @ Forgotten World
Latest Release:
* Beautiful Britannia 2011 R3 (286.2 MiB, 482 hits)

Mini Mods:
* BB Mini Mod #1 (130.5 KiB, 115 hits)

Previous Releases:
* Freedom Mod (3.1 MiB, 940 hits)
* 2009 Beautiful Britannia Demo (6.7 MiB, 958 hits)
* 2010 Beautiful Britannia Demo (170.5 MiB, 641 hits)
* Beautiful Britannia 2011 R1 (172.3 MiB, 748 hits)
* Beautiful Britannia 2011 R1 Hotfix (381.4 KiB, 183 hits)
* U9BB.EXE (200.2 KiB, 642 hits)
* Beautiful Britannia 2011 R2 (259.6 MiB, 427 hits)

started as a ‘‘ for Ascension, assembled by Michael Menapace in response to the linear feel to the plot of this last title. The mod didn’t do much to alter the order of events in the game, or to change at all the inconsistencies encountered in ‘s plot. What it does do, however, is alter some aspects of the structure of , eliminating obstacles that previously prevented you from roaming the land of Britannia freely.

Eventually, the project grew into what became known as Forgotten World, and a team joined FIrstkniGHT. FIrstkniGHT himself left the team for a while, though the project moved on; it gained a website and grew more ambitious, evolving into an attempt to decode the Ascension game files with an eye toward building a world and game editor, in order to provide players with a better experience.

Firstknight (slight spelling change) then rejoined the team, and the project split into two separate projects as a result: (a more “lush” version of the original Ultima 9) and its “Unlimited” spinoff (a more lush Ultima 9 with a few additions and revisions), and proper (the in-engine remake, which will feature many corrections and updates). Firstknight subsequently departed the team again, and then returned a short while later; in the interim, Beautiful Britannia became this standalone project.

categories: U9 Remakes, Ultima 9
Posted by WtF Dragon On September - 10 - 2008

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Produced by: Titans of Ether
Website: Titans of Ether

is being developed with the : engine, and will feature a totally original plot and original gameplay.

This re-imagining of aspires to live up to the greatness that the original game, in the opinion of the Titans of Ether, failed to achieve. It will feature total freedom in moral decision-making (which the original didn’t grant), as well as multiple endings.

Since Sept. 18, 2004, this project and The New King have been one unified effort under the direction of Corv. will be the direct sequel to Redemption.

categories: U9 Remakes, Ultima 9
Posted by WtF Dragon On January - 20 - 2008
Forgotten World

Forgotten World

Produced by: Iceblade, Hawkwind, Splat, Rorschach and Firstknight
Website: Forgotten World
Forum: Forgotten World @ Titans of Ether
Releases:
* Ultima 9 v1.19f.01 (147.6 KiB, 1,135 hits)
* Forgotten Hallows Rise 2010 (181.5 KiB, 952 hits)
* Ultima 9 v1.19G (952.4 KiB, 1,564 hits)
* Ruins of the Hold (ZIP) (2.2 MiB, 137 hits)
* Stones Town Theme (ZIP) (1.3 MiB, 118 hits)
* Self-made Nonfixed File (705.3 KiB, 136 hits)

started as a ‘‘ for Ascension, assembled by Michael Menapace in response to the rather absurdly linear feel to the plot of this last title. The mod didn’t do much to alter the order of events in the game, or to change at all the canonical inconsistencies encountered in ‘s plot. What it does do, however, is alter some aspects of the structure of , eliminating obstacles that previously prevented you from roaming the land of Britannia freely.

Eventually, the project grew and a team joined FIrstkniGHT. FIrstkniGHT himself left the team for a while, though the project moved on; it gained a website and grew more ambitious, evolving into an attempt to decode the Ascension game files with an eye toward building a world and game editor, in order to provide players with a better experience.

Firstknight (slight spelling change) rejoined the team for a time, and the project split into two separate efforts: (a more “lush” version of the original Ultima 9) and its “Unlimited” spinoff (a more lush Ultima 9 with a few additions and revisions), and Forgotten World proper (the in-engine remake, which will feature many corrections and updates). Firstknight subsequently departed the team again, this time apparently for good; in the process, Beautiful Britannia became a standalone project.

This project focus has also shifted in terms of the content the team is aiming to produce; Forgotten World‘s principal aim is to produce a series of well-crafted Ascension patches and mods, rather than become lost chasing something which may not be deliverable in the first place.

The ultimate goal of Forgotten World hasn’t changed, however: they are still intent on turning Ultima 9 — using its original, promising engine (albeit with a little help from the engine as well) — into a better Ultima game.

categories: U9 Remakes, Ultima 9

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