Ultima: Aiera
an Ultima Project archive site
Last updated: September 10th, 2008
Filed under U9 Remakes, Ultima 9
Produced by: Titans of Ether
Website: Titans of Ether
Ultima IX: Redemption is being developed with the Morrowind: The Elder Scrolls engine, featuring a totally original plot, and original gameplay. This remake of Ultima 9 is planned to live up to the Ultima greatness that the original game failed to achieve. It will feature total freedom of doing good or evil (which the original didn’t grant) as well as multiple endings.
NOTE: As of Sept. 18, 2004, this project and The New King have become one unified effort under the direction of Corv. The New King will be the direct sequel to Redemption.
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Morrowind |
The Elder Scrolls |
The New King |
Ultima |
Ultima 9 |
Ultima IX: Redemption
Last updated: January 20th, 2008
Filed under U9 Remakes, Ultima 9
Produced by: Thepal
Website: Ethereal Software
Releases:
* Buccaneer’s Den Demo (requires the official plugins, Bloodmoon and Tribunal)
This remake is the only Ultima remake, at present, that is being made with the Oblivion engine. Unlike Redemption, Infinity Eternal is being made to be more faithful to the plot of the original Ultima 9 while adjusting those things which irritated many Ultima fans. The most interesting thing about this remake seems to be that it will feature travelling to other worlds, including Serpent Isle and other familiar worlds.
The above demo is from the days when the project was being built with the Morrowind engine, and so will not be reflective of the final product. It is being kept online for the moment pending the release of a new demo from the team.
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Last updated: January 20th, 2008
Filed under U9 Remakes, Ultima 9
Produced by: Hawkwing, Iceblade, and Nimdraug
Website: Forgotten World
Releases:
* Freedom Mod 1.0
Forgotten World started as a ‘Freedom Mod‘ for Ascension, assembled by Michael Menapace in response to the rather absurdly linear feel to the plot of this last Ultima title. The mod didn’t do much to alter the order of events in the game, or to change at all the inconsistencies encountered in Ultima 9’s plot. What it does do, however, is alter some aspects of the structure of Britannia, eliminating obstacles that previously prevented you from roaming the land of Britannia freely.
Eventually, the project grew and a team joined FIrstkniGHT, who eventually left the project as he could no longer work on it. The project got its own website and grew more ambitious, decoding Ascension game files to provide players with a better experience. Currently, they are in the process of implementing a world-editor, a first step on the road to turning Ultima 9 — using its original, promising engine (albeit assisted, now, with a little help from the OGRE 3D engine as well) — into a canonical, consistent-with-its-predecessors Ultima game.
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Britannia |
Forgotten World |
Freedom Mod |
OGRE |
Ultima 9 |
Ultima title