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Produced by: Moa Dragon
Website #1: Remaking Ultima IX
Website #2: Eriadain @ Facebook
Releases (previous version):
* Eriadain (module) (13.2 MiB, 142 hits)
* 18 in 1 (hak pak) (109.8 MiB, 180 hits)
* AoB Super Placeables (hak pak) (33.2 MiB, 143 hits)
* The PC Pack v3.0 (hak pak) (18.9 MiB, 137 hits)
* Palace of Lace v2.0 (hak pak) (1.9 MiB, 132 hits)
* Extra Hak Paks #1 (3.3 MiB, 130 hits)
* Extra Hak Paks #2 (18.8 MiB, 121 hits)
Eriadain began as a module for BioWare‘s Neverwinter Nights that was to be based on the original storyline of Ultima 9: Ascension. This original storyline, also known as the Bob White Plot, was a much larger, more detailed plot that remained much more true to the Ultima tradition and the history of the series.
Moa Dragon built a sizeable portion of the necessary map for this project, including much of the overworld and all of the dungeons. He also implemented many of the necessary scripts, although many of these were untested at the time that work stopped on the project. Dialogues were incomplete at that point, and were marked with placeholder conversations for the most part. The released module above should not be considered a demo for these reasons.
Sadly, Moa Dragon stopped working on Eriadain some time ago, and the project languished here in the Orphanage for several years. But then a rather incredible thing happened: part of the actual Bob White Plot documentation was found and released online. This inspired Moa Dragon to begin shopping around the idea of an Eriadain reboot here and in other fora, and in March 2011 he rebooted the project…this time using the Neverwinter Nights 2 engine and working in (informal) collaboration with the team developing Return to the Serpent Isle.










