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Archive for the ‘U5 Remakes’ Category

24
Jul

Ultima 5 – Lazarus

   Posted by: Withstand the Fury Dragon Tags: , ,

u5-lazarus.png

Produced by: Team Lazarus
Website: Lazarus
Releases:
* Lazarus 1.2 (Windows) (521.0 MiB, 173 hits)
* Lazarus 1.2 (Mac) (528.3 MiB, 96 hits)
* Lazarus 1.2 French Patch (Windows) (8.2 MiB, 78 hits)
* Lazarus German Patch v1.0 (12.6 MiB, 75 hits)
* Blink Activation Patch (4.3 KiB, 96 hits)
* Difficulty Override (16.1 KiB, 101 hits)
* Font Patch (11.5 KiB, 100 hits)
* Portrait Patch (615.4 KiB, 128 hits)
* Lazarus Editing Environment (Windows) (3.3 MiB, 95 hits)
* Chronicle of Lord British's Expedition (1.0 MiB, 76 hits)
* Lazarus Game Manual (10.3 MiB, 110 hits)
* Map of Britannia (638.6 KiB, 88 hits)
* Lazarus Soundtrack (142.2 MiB, 81 hits)

u5l_throneroom_new.jpg

Patches and Upgrades:
* Enhanced Graphics (11.5 MiB, 251 hits) – (pictured) from 3DWorx
* Looking Up Camera Mod (40.8 KiB, 145 hits)
* Grail Quest's Mods (622.9 KiB, 112 hits) – see this text file (12.7 KiB, 162 hits) for details
* Bugfixes and Modifications (599.5 KiB, 167 hits) – see the Lazarus forums for details
* Project Britannia Compatibility Mod (22.4 KiB, 110 hits)
* Comfortability Mod 1 (3.6 KiB, 116 hits) – start with a bedroll
* Comfortability Mod 2 (3.6 KiB, 89 hits) – start with a bedroll and the sextant (may break a later quest)
* Comfortability Mod 3 (7.5 KiB, 123 hits) – reduced daily food consumption rate
* Comfortability Mod 4 (3.2 KiB, 112 hits) – adds hotkey support for the pocketwatch (if the party has it)
* Regeneration Ring Health Loss Bugfix (3.2 KiB, 106 hits)

new_scrolls.jpg

Spell-related Mods:
* Spell Scroll Icon Mod (51.9 KiB, 142 hits) – (pictured) replaces the default icons for spell scrolls with graphics that make it easier to identify which spell is on which scroll. Only works on new scrolls added to inventory, not scrolls already held
* Spell Scroll Icon Mod with Chuckles Scroll Changer (61.7 KiB, 91 hits) – adds to the above mod the ability to talk to Chuckles the Jester and have him “exchange” all your current spell scrolls for new ones, thus updating their icons

Weapon Mods:
* Magic Weapon Fix (25.7 KiB, 123 hits) – fixes an issue with weapon enhancement damage not being applied.
* Magic Axe Redux v1.1 (12.6 KiB, 98 hits) – uses spell damage to cause the magic axe’s bonus damage
* Magic Axe Redux v2 (14.5 KiB, 110 hits) – addresses balance issues with the previous version of the mod
* Cheerful's weaponfixes (20.2 KiB, 93 hits) – fixes some scripting and bug issues with weapon-based spells
* Flint Item Changer (9.9 KiB, 59 hits) – talk to Flint to “upgrade” your magic weapons to bug-fixed, modded versions

Cheerful Dragon’s Weapon Addons:
* Undead-slaying Silver sword and Stronger glass sword (10.6 KiB, 92 hits)
* Ranged Throwing Aze (4.7 KiB, 78 hits)

One of the most high-profile remakes during its development, is a -based remake of led by Tiberius Moongazer. It was completed and released in the early part of 2006.

Lazarus features an enhanced and expanded musical score, additional plot elements, many new and exciting characters and side quests, and fully rendered cut scenes.

The project is available for download in its entirety here, and in addition there are available for download several mods, patches, and bug-fixes; Lazarus has spawned a modding community of its own.

 
24
Jul

Ultima 5 for TI Calculators

   Posted by: Withstand the Fury Dragon Tags: ,

u5-ti-calc

Produced by: David Randall
Website: Ultima 5 for TI Calculators
Releases:
* Ultima 5 for TI-89 and TI-89 Titanium (852.0 KiB, 38 hits)
* Ultima 5 for TI-92 Beta 0.99 (898.4 KiB, 35 hits)

An ambitious project to port to the 68K programmable calculators, this remake took a little over a year to reach completion, but as of June 2008 it is done and in open release.

This remake has many features, some new to Ultima 5 (e.g. not a part of the original title), which include:

  • 512 tiles, 11×11 pixels and 4 colors. The original tiles were 16×16 pixels and 16 colors.
  • 2 world maps (each with a size of 256×256 tiles)
  • 32 multi level towns (each level size 32×32 tiles)
  • 8 multi level dungeons
  • about 150 NPC (non-playable characters) each NPC has a unique daily schedule and conversation script.
  • 400 hours of game play(!!)
 

nokia.jpg

Produced by: Arnim Sauerbier
Website: Arnim Sauerbier
Releases:
* Aklabeth for Nokia Smartphones (33.6 KiB, 153 hits)

* xu4 for Nokia Smartphones (1.9 MiB, 148 hits)

* [drain file 406 url Ultima 7 - Exult - Program] ([drain file 406 size])
* [drain file 407 url Ultima 7 - Exult - Data] ([drain file 407 size])
* [drain file 403 url Ultima 7 - Music (low-quality mono)] ([drain file 403 size])
* [drain file 404 url Ultima 7 - Music (higher-quality stereo)] ([drain file 404 size])

* [drain file 410 url Ultima 8 - Pentagram - Program] ([drain file 410 size])
* [drain file 408 url Ultima 8 - Pentagram - libSDL] ([drain file 408 size])
* [drain file 409 url Ultima 8 - Pentagram - INI file] ([drain file 409 size])

These are actually just ports of other projects (linked below), but as I’ve never seen so many in one place at one time (and from one person!), they are classified not only as ports but as their own separate entry on .

The following projects have been ported to the 770/N800 internet tablets:

It serves to note that these ports are ongoing works, and it further serves to note that some of the projects that have been ported (, for an easy example) are themselves incomplete. However, O Reader, if you use a Nokia 770/N800 internet tablet, and would like to be able to play some classic Ultima titles whilst on the go, this is likely a project for you!

 
5
Mar

Neat Ultima 5

   Posted by: Withstand the Fury Dragon Tags: ,

u5box.png

Produced by: Sheng Gradilla
Website: Neat U5 at Sourceforge

An -inspired remake, this engine is intended to offer a cross-platform rewrite of the engine, with music, sound, and a host of other “neat” improvements.

Sheng Long Gradilla intends to use a client-server architecture to implement an easy method of creating progressively more enhanced game clients without having to modify the classic client at all. Though the game will not be multiplayer initially, the developer assures us that should another programmer later want to add that functionality, they will not find it difficult to do so.