Produced by: Saduj
Website: Ultima Restoration
Releases:
Utilities
* Ultima Potions (hak pak) (376.6 KiB, 30 hits)
* Ultima Potions (demo module) (37.0 KiB, 14 hits)
* Ultima Potions II (hak pak) (375.8 KiB, 17 hits)
* Ultima Potions II (demo module) (41.3 KiB, 15 hits)
* Venom Dagger (erf import file) (2.4 KiB, 15 hits)
* Venom Dagger (hak pak) (36.3 KiB, 16 hits)
* Venom Dagger (icons) (700 bytes, 18 hits)
* Venom Dagger (source files) (11.9 KiB, 15 hits)
* NPC Schedules (erf import file) (64.7 KiB, 15 hits)
* NPC Schedules (demo module) (455.6 KiB, 17 hits)
* NPC Schedules (readme) (4.2 KiB, 32 hits)
* Moongates (erf import file) (23.7 KiB, 15 hits)
* Moongates for CEP (erf import file) (23.7 KiB, 14 hits)
* Moongates (demo module) (198.5 KiB, 14 hits)
* Moongates for CEP (demo module) (565.3 KiB, 15 hits)
* Savage Empire Female Portraits (3.2 MiB, 30 hits)
* Savage Empire Male Portraits (1.6 MiB, 27 hits)
* Ultima Conversation System (files) (287.7 KiB, 18 hits)
* Ultima Conversation System (demo) (685.6 KiB, 16 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (18.3 KiB, 23 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (readme) (216 bytes, 19 hits)
* NWN 1.69 Portraits (93.4 KiB, 26 hits)
* NWN 1.69 Soundsets (31.6 KiB, 35 hits)
This is actually a comprehensive collection of utilities and in-progress remakes of Ultima titles, all done in the Neverwinter Nights engine. The list of utilities is pretty comprehensive, including functional moongates (with Orb of the Moons!), NPC scheduling, animated potions, a conversation system to replace the default NWN system, and a very good reproduction of the venomous dagger of Ultima 7 fame.
But even more promising is the list of remakes that are being put together by this team and others. Currently in progress are remakes of Ultima 1, Ultima 7 (which provides the screenshot here), Ultima 8, Savage Empire, and Martian Dreams. Most of these seem still to be in the early stages of development, but the Ultima 7 remake — which deals, it seems, only with the events of The Black Gate at present — looks to have progressed somewhat further.
Here is hoping, then, that this collective set of efforts bears much fruit in the future! As the projects progress, I’ll probably break off each remake into its own standalone entry. For now, this one omnibus entry will suffice.