Produced by: Saduj
Website: Ultima Restoration
Releases:
Utilities
* Ultima Potions (hak pak) (376.6 KiB, 129 hits)
* Ultima Potions (demo module) (37.0 KiB, 85 hits)
* Ultima Potions II (hak pak) (375.8 KiB, 73 hits)
* Ultima Potions II (demo module) (41.3 KiB, 82 hits)
* Venom Dagger (erf import file) (2.4 KiB, 80 hits)
* Venom Dagger (hak pak) (36.3 KiB, 78 hits)
* Venom Dagger (icons) (700 bytes, 81 hits)
* Venom Dagger (source files) (11.9 KiB, 74 hits)
* NPC Schedules (erf import file) (64.7 KiB, 76 hits)
* NPC Schedules (demo module) (455.6 KiB, 74 hits)
* NPC Schedules (readme) (4.2 KiB, 87 hits)
* Moongates (erf import file) (23.7 KiB, 71 hits)
* Moongates for CEP (erf import file) (23.7 KiB, 74 hits)
* Moongates (demo module) (198.5 KiB, 69 hits)
* Moongates for CEP (demo module) (565.3 KiB, 75 hits)
* Savage Empire Female Portraits (3.2 MiB, 124 hits)
* Savage Empire Male Portraits (1.6 MiB, 103 hits)
* Ultima Conversation System (files) (287.7 KiB, 79 hits)
* Ultima Conversation System (demo) (685.6 KiB, 78 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (18.3 KiB, 96 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (readme) (216 bytes, 87 hits)
* NWN 1.69 Portraits (93.4 KiB, 101 hits)
* NWN 1.69 Soundsets (31.6 KiB, 123 hits)
This is actually a comprehensive collection of utilities and in-progress remakes of Ultima titles, all done in the Neverwinter Nights engine. The list of utilities is pretty comprehensive, including functional moongates (with Orb of the Moons!), NPC scheduling, animated potions, a conversation system to replace the default NWN system, and a very good reproduction of the venomous dagger of Ultima 7 fame.
But even more promising is the list of remakes that are being put together by this team and others. Currently in progress are remakes of Ultima 1, Ultima 7 (which provides the screenshot here), Ultima 8, Savage Empire, and Martian Dreams. Most of these seem still to be in the early stages of development, but the Ultima 7 remake — which deals, it seems, only with the events of The Black Gate at present — looks to have progressed somewhat further.
Here is hoping, then, that this collective set of efforts bears much fruit in the future! As the projects progress, I’ll probably break off each remake into its own standalone entry. For now, this one omnibus entry will suffice.
Produced by: Team Lazarus & Team Archon
Website: Project Britannia
Releases:
* [drain file 432 url Milestone 2 Release] ([drain file 432 size])
Updates (may be unstable):
* [drain file 421 url Britannia Art] ([drain file 421 size])
* [drain file 422 url Britannia Logic] ([drain file 422 size])
* [drain file 423 url Britannia Sound] ([drain file 423 size])
* [drain file 417 url Britannia Map] ([drain file 417 size])
Utilities
* [drain file 430 url Project Britannia Development Environment] ([drain file 430 size])
* [drain file 429 url Container Override example] ([drain file 429 size])
* [drain file 428 url Dungeon Siege Font Builder] ([drain file 428 size])
* [drain file 427 url Dungeon Siege Skrit API] ([drain file 427 size])
* [drain file 426 url Skrit/Template Cross-reference] ([drain file 426 size])
* [drain file 412 url Dungeon Siege Toolkit] ([drain file 412 size])
* [drain file 416 url Lazarus Lorebook Editor] ([drain file 416 size])
* [drain file 433 url Rapid Tank Creator] ([drain file 433 size])
* [drain file 415 url Siege Tools for Eclipse (Full)] ([drain file 415 size])
* [drain file 419 url Siege Tools for Eclipse 1.0.29 (Plugin)] ([drain file 419 size])
* [drain file 413 url Siege University Compilation] ([drain file 413 size])
* [drain file 434 url Tank Viewer] ([drain file 434 size])
* [drain file 435 url U6 Project UI Designer] ([drain file 435 size])
* [drain file 425 url Conversation Compiler] ([drain file 425 size])
* [drain file 420 url Conversation Editor Plugin for Siege Tools] ([drain file 420 size])
* [drain file 418 url Book Editor Plugin for Siege Tools] ([drain file 418 size])
* [drain file 424 url NPC/Schedule/Chest Generator] ([drain file 424 size])
Milestone 1 Release:
* [drain file 110 url Project Britannia (1 of 3)] ([drain file 110 size])
* [drain file 111 url Project Britannia (2 of 3)] ([drain file 111 size])
* [drain file 112 url Project Britannia (3 of 3)] ([drain file 112 size])
This ambitious project, a joint venture arising from the copperative developments of Ultima V: Lazarus and the Ultima 6 Project — both Dungeon Siege-based remakes of their respective Ultima titles — aims to create a platform for the easier creation of Ultima remakes (and, one would assume, spinoffs).
It’s “short list” of features is really too long to name here, but includes dynamic weather, ship navigation (a feature lost in many modern RPGs), complete day/night cycle, NPC scheduling, reagent-based spellcasting, moongates, dynamic factions, and a custom-build branching conversation system.
Or, to sum it all up in three words: it looks cool.
Now, the development team for Project Britannia is pretty active, and they are constantly putting out updates. The ones hosted here are current to the best of Aiera’s knowledge, but they may be a few days stale. To that end, the most current versions of the update files can always be found at the Project Britannia Change Log. Please note that these updates are likely unstable at present.
Produced by: MokahTGS
Website: Realms of Ultima Blog
Releases:
* Moongates Prefab
* Moongates Demo
* Starter Module
* Realms of Ultima 2DA Pack v1.11
* Realms of Ultima Icon Pack v1.11
* Realms of Ultima Extras Fixes
* Realms of Ultima Prefab – New Magincia
This project also requires the Neverwinter Nights 2 Community Content Compilation and the Armor in Progress Compilation.
Doing for Neverwinter Nights 2 what Project Britannia did for Dungeon Siege, this project aims to create a complete “prefab” of Britannia — with a fully-implemented world map, all the historical Ultima quest objects, and pre-implemented scripts — for NWN2 builders to use as the base for Ultima-themed modules.
Produced by: Chris Hopkins
Website: 80s Gaming
Releases:
*
ACK v3.2 (Windows) (20.5 MiB, 45 hits)
*
ACK v3.2 (Mac) (23.1 MiB, 33 hits)
*
ACK v3.2 (other systems) (18.4 MiB, 29 hits)
This is a comprehensive top-down 2D game development tool that allows for the creation of tiled RPG-type games, similar to Ultima 1 through to Ultima 5. It is now fully operable under both Windows and Mac OS X without need for emulation of any kind.
The Kit was completed in 1995, and was intended as Mr. Hopkins’ update to the classic Adventure Construction Kit of the 1980s. In about 2000, the Kit was released as freeware, and Joshua Lawrence has taken it upon himself to maintain a web presence for the Kit. The ‘v3′ update was released in early 2008.
Posted by: Withstand the Fury Dragon Tags:
Produced by: Gordon McNutt
Website: Nazghul CRPG
Releases:
* Windows Binary v0.6.0
* Mac OS X Universal Binary v0.5.6
* Source Code v0.6.0
* Nokia 770/M800
Still in development (although you can download and compile the source, which is currently at version 0.6.0), Nazghul is a 2D single-player computer role-playing game (CRPG) engine in the grand tradition of Ultimas 1 through 5. Much as with EUO, the developer proudly states that if you are looking for gorgeous graphics and squad-based combat, you should look elsewhere.
Haxima is the game being developed concurrently with the Nazghul engine, and features an Ultima-inspired tale of adventure.
Produced by: Shattered Moon
Website: Classic Ultima Online
Releases:
* U4 Multiplayer Client (2.6 MiB, 155 hits)
This promising reworking of the Ultima 4 engine does what U6 Online did for Ultima 6 – launches the classic single-player RPG into the realm of online gaming! It has become part of a larger project called Classic Ultima Online, which sounds as though its aim is to port several different Ultima titles into an online framework.
The project is currently in an alpha stage, and there is a client available. You can download the client from Aiera, or through Dennis DeMarco’s website.
To play: launch the client, specify u4m.demarco.com as the game server, and then create a player.
This project was formerly known as “Ultima 4 Multiplayer“.
Posted by: Withstand the Fury Dragon
Produced by: Odorous Rex
Releases:
* BritanniaMOD
This is not so much an engine as it is a total conversion for Morrowind that was intended to be the continent of Britannia (circa Ultimas 4 to 7), and was to serve as a possible base for Ultima-inspired mods for Morrowind.
To my knowledge, it is incomplete, and the developer’s web-page has ceased to be. That said, as a starting point for an Ultima mod, it may serve well, and so is hosted here.
Posted by: Withstand the Fury Dragon
Produced by: DOUG the Eagle Dragon
Website: IT-HE Sofware
Releases:
* Flat 0.93 Demo Datafiles
* Game & Editor (Mandrake 8.1)
* Game & Editor (Windows)
* Game & Editor (DOS)
* Source
* Allegro Source (needed)
* JPEG Library Source
* Allegro OGG Library
Current Game Modules
* Reign of the Just (Windows) – DirectX 7+ recommended
* Reign of the Just (Linux – built on Mandrake 8.1)
DOUG the Eagle Dragon has developed an RPG engine in the spirit and style of Ultima 6. The game and editing tools are cross-platform, currently available on Linux, DOS, and Windows. The source is available to compile and build the software on other systems.
The game requires the Allegro Libraries and the JPEG Library (above) as well.