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Engines

Spin-off engines inspired by Ultima

Posted by wtf_dragon On September - 1 - 2010 1 Comment   Discuss in the Forum 


Produced by: Fahed “Foody” Al Daye
Website: Foody’s Blog at Indie DB

Though it has yet to produce any releases, this interesting-looking maker software, presently under development, was announced on a short-lived thread in the forums, and is obviously quite heavily influenced by (indeed, it would appear to be using a colour-shifted version of the golden doors from as its door graphics in the screenshot above).

Foody’s desire is to create an RPG maker that requires no knowledge on the part of the user, which suggests (to me, at least) that he will be coding all manner of wizards to assist with events, encounters, and what-have-you.

Posted by Withstand the Fury Dragon On June - 13 - 2008 3 Comments   Discuss in the Forum 
restoration-u7.png

Produced by: Saduj
Website: Ultima Restoration
Releases:

Utilities
* Ultima Potions (hak pak) (376.6 KiB, 214 hits)
* Ultima Potions (demo module) (37.0 KiB, 149 hits)
* Ultima Potions II (hak pak) (375.8 KiB, 137 hits)
* Ultima Potions II (demo module) (41.3 KiB, 146 hits)
* Venom Dagger (erf import file) (2.4 KiB, 144 hits)
* Venom Dagger (hak pak) (36.3 KiB, 143 hits)
* Venom Dagger (icons) (700 bytes, 152 hits)
* Venom Dagger (source files) (11.9 KiB, 145 hits)
* NPC Schedules (erf import file) (64.7 KiB, 141 hits)
* NPC Schedules (demo module) (455.6 KiB, 138 hits)
* NPC Schedules (readme) (4.2 KiB, 151 hits)
* Moongates (erf import file) (23.7 KiB, 136 hits)
* Moongates for CEP (erf import file) (23.7 KiB, 139 hits)
* Moongates (demo module) (198.5 KiB, 133 hits)
* Moongates for CEP (demo module) (565.3 KiB, 138 hits)
* Savage Empire Female Portraits (3.2 MiB, 212 hits)
* Savage Empire Male Portraits (1.6 MiB, 187 hits)
* Ultima Conversation System (files) (287.7 KiB, 147 hits)
* Ultima Conversation System (demo) (685.6 KiB, 137 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (18.3 KiB, 164 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (readme) (216 bytes, 159 hits)
* NWN 1.69 Portraits (93.4 KiB, 171 hits)
* NWN 1.69 Soundsets (31.6 KiB, 196 hits)

This is actually a comprehensive collection of utilities and in-progress remakes of titles, all done in the engine. The list of utilities is pretty comprehensive, including functional moongates (with !), NPC scheduling, animated potions, a conversation system to replace the default NWN system, and a very good reproduction of the venomous dagger of fame.

But even more promising is the list of remakes that are being put together by this team and others. Currently in progress are remakes of , (which provides the screenshot here), , , and . Most of these seem still to be in the early stages of development, but the Ultima 7 remake — which deals, it seems, only with the events of at present — looks to have progressed somewhat further.

Here is hoping, then, that this collective set of efforts bears much fruit in the future! As the projects progress, I’ll probably break off each remake into its own standalone entry. For now, this one omnibus entry will suffice.

 
Posted by Withstand the Fury Dragon On May - 7 - 2008 10 Comments   Discuss in the Forum 

Produced by: Team Lazarus & Team Archon
Website: Project Britannia
Releases:
* Milestone 2 (169.4 MiB, 12 hits)

Updates (may be unstable):
* Britannia Art (132.7 MiB, 10 hits)
* Britannia Logic (2.4 MiB, 12 hits)
* Britannia Sound (4.9 MiB, 9 hits)
* Britannia Map (86.8 MiB, 13 hits)

Utilities
* Development Environment (463.8 KiB, 12 hits)
* Container Override Example (1.5 KiB, 8 hits)
* Dungeon Siege Font Builder (619.0 KiB, 11 hits)
* Dungeon Siege Skrit API (1.2 MiB, 12 hits)
* Skrit/Template Cross Reference (6.1 MiB, 13 hits)
* Dungeon Siege Toolkit (22.7 MiB, 11 hits)
* Lazarus Lorebook Editor (288.7 KiB, 11 hits)
* Rapid Tank Creator (246.0 KiB, 12 hits)
* Siege Tools for Eclipse (Full) (56.5 MiB, 12 hits)
* Siege Tools for Eclipse (Plugin) (864.3 KiB, 12 hits)
* Siege University Compilation (9.8 MiB, 12 hits)
* Tank Viewer (382.1 KiB, 12 hits)
* User Interface Designer (1.2 MiB, 11 hits)
* Conversation Generator (227.3 KiB, 12 hits)
* Conversation Editor for Siege Tools (100.4 KiB, 11 hits)
* Book Editor for Siege Tools (37.6 KiB, 11 hits)
* NPC/Schedule/Chest Generator (1.0 MiB, 11 hits)

Milestone 1 Release:
* Milestone 1 (Part 1/3) (85.3 MiB, 12 hits)
* Milestone 1 (Part 2/3) (71.8 MiB, 11 hits)
* Milestone 1 (Part 3/3) (5.6 MiB, 11 hits)

This ambitious project, a joint venture arising from the copperative developments of Ultima V: Lazarus and the — both -based remakes of their respective titles — aims to create a platform for the easier creation of Ultima remakes (and, one would assume, spinoffs).

It’s “short list” of features is really too long to name here, but includes dynamic weather, ship navigation (a feature lost in many modern RPGs), complete day/night cycle, NPC scheduling, reagent-based spellcasting, moongates, dynamic factions, and a custom-build branching conversation system.

It has been classified as an engine, alongside the likes of and , because it is not so much a game or a remake in and of itself, but is rather a framework which can be used by other developers to build a game set in Britannia.

Note: the development team for is pretty active, and they are constantly putting out updates. The ones hosted here are current to the best of my knowledge, but they may be a few days stale. To that end, the most current versions of the update files can always be found at the Project Britannia Change Log. Please note that these updates are likely unstable at present.

Posted by Withstand the Fury Dragon On March - 3 - 2008 7 Comments   Discuss in the Forum 

The Realms of Ultima Land & Sea system in action.


Produced by: MokahTGS
Website: Realms of Ultima Blog
Releases:
* Realms of Ultima Demo (13.7 MiB, 8 hits)
* Realms of Ultima 2DAs v1.11 (69.4 KiB, 9 hits)
* Realms of Ultima Icons v1.11 (44.7 KiB, 8 hits)
* Realms of Ultima Moongates Prefab (1.6 MiB, 9 hits)
* Realms of Ultima Moongates Demo (1.6 MiB, 9 hits)
* Realms of Ultima Extras & Fixes (20.2 MiB, 9 hits)
* Realms of Ultima New Magincia Prefab (24.5 MiB, 11 hits)
* Realms of Ultima Land & Sea Hak Pak (1.7 MiB, 8 hits)
* Realms of Ultima Land & Sea ERF (152.3 KiB, 9 hits)
* Realms of Ultima Land & Sea Demo (18.8 MiB, 10 hits)

This project also requires the Community Content Compilation and the Armor in Progress Compilation. Additional information about the Land & Sea system can be found here.

Intending to do for Neverwinter Nights 2 what did for , this project aimed to create a complete “prefab” of — with a fully-implemented world map, all the historical Ultima quest objects, and pre-implemented scripts — for builders to use as the base for -themed modules.

Unfortunately, development on the project stalled about a year ago, and no further updates have been made to its website since then.

Posted by Withstand the Fury Dragon On February - 21 - 2008 8 Comments   Discuss in the Forum 
Produced by: Chris Hopkins
Website: 80s Gaming
Releases:
* ACK v3.2 (Windows) (20.5 MiB, 110 hits)
* ACK v3.2 (Mac) (23.1 MiB, 81 hits)
* ACK v3.2 (other systems) (18.4 MiB, 87 hits)

This is a comprehensive top-down game development tool that allows for the creation of tiled -type games, similar to through to . It is now fully operable under both and without need for emulation of any kind.

The Kit was completed in 1995, and was intended as Mr. Hopkins’ update to the classic Adventure Construction Kit of the 1980s. In about 2000, the Kit was released as freeware, and Joshua Lawrence has taken it upon himself to maintain a web presence for the Kit. The ‘v3′ update was released in early 2008.

Posted by Withstand the Fury Dragon On January - 20 - 2008 6 Comments   Discuss in the Forum 

Produced by: Gordon McNutt
Website: Nazghul CRPG
Releases:
* Nazghul 0.7.0 Setup (Windows) (7.4 MiB, 19 hits)
* Nazghul 0.7.0 Setup (Mac) (9.9 MiB, 11 hits)
* Nazghul 0.7.0 Source (7.5 MiB, 12 hits)

Still in development (although you can download and compile the source, which is currently at version 0.7.0), is a single-player computer role-playing game (CRPG) engine in the grand tradition of s 1 through 5. Much as with , the developer proudly states that if you are looking for gorgeous graphics and squad-based combat, you should look elsewhere.

is the game being developed concurrently with the Nazghul engine, and features an Ultima-inspired tale of adventure.

Posted by Withstand the Fury Dragon On March - 9 - 2007 5 Comments   Discuss in the Forum 
britMod.png

Produced by: Odorous Rex
Releases:
* BritanniaMOD (5.9 MiB, 12 hits)

This is not so much an engine as it is a total conversion for that was intended to be the continent of Britannia (circa Ultimas 4 to 7), and was to serve as a possible base for -inspired mods for Morrowind.

To my knowledge, it is incomplete, and the developer’s web-page has ceased to be. That said, as a starting point for an Ultima mod, it may serve well, and so is hosted here.

 

IRE

Posted by Withstand the Fury Dragon On March - 9 - 2007 No Comments   Discuss in the Forum 

Produced by: DOUG the Eagle Dragon
Website: IT-HE Sofware
Releases:
* Demo v0.93 Flat Datafiles (2.5 MiB, 1 hits)
* Game & Editor (Mandrake 8.1) (2.1 MiB, 2 hits)
* Game & Editor (Windows) (1.7 MiB, 1 hits)
* Game & Editor (DOS) (2.5 MiB, 2 hits)
* IRE Source (2.6 MiB, 2 hits)
* Allegro Source (needed) (3.3 MiB, 1 hits)
* Allegro OGG Library (58.9 KiB, 1 hits)
* JPEG Library Source (744.7 KiB, 1 hits)

DOUG the Eagle Dragon has developed an engine in the spirit and style of . The game and editing tools are cross-platform, currently available on , , and . The source is available to compile and build the software on other systems.

He has also made available downloads of , a game of his creation and the first to be produced using IRE.

Current Game Modules
* Reign of the Just (Windows) (30.2 MiB, 3 hits)
* Reign of the Just (Mandrake) (30.2 MiB, 1 hits)

IRE requires the Allegro libraries and the library (above) as well.

Posted by Withstand the Fury Dragon On March - 9 - 2007 19 Comments   Discuss in the Forum 

Produced by: Galleon Dragon
Website: Galleon Dragon
Releases:
* U6O Client (3.4 MiB, 162 hits)

Galleon Dragon’s ambitious re-creation of — which has been brought back online by mose — takes the game into the realm, allowing you to play against other fans. It also implements many of the quest features of the game.

As with most remakes that use the original graphics for the game, this remake requires the original game data files to be installed on your hard drive.

However, the game also features a number of graphical improvements which build off of the original game data, such as higher-resolution objects and transparent atmospheric effects.

Posted by Withstand the Fury Dragon On March - 9 - 2007 No Comments   Discuss in the Forum 
dragonengine.png

Produced by: Litmus Dragon
Releases:
* Beta Version 1.0

An engine that looks very much like that of Ultima 4 and 5.

Sadly, Litmus Dragon is no longer developing the project. A Beta version of the engine was released, and it is hosted here.

 
categories: Engines, Spin-offs
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