Produced by: Team Lazarus & Team Archon
Website: Project Britannia
Releases:
*
Milestone 2 (169.4 MiB, 12 hits)
Updates (may be unstable):
* Britannia Art (132.7 MiB, 10 hits)
* Britannia Logic (2.4 MiB, 12 hits)
* Britannia Sound (4.9 MiB, 9 hits)
* Britannia Map (86.8 MiB, 13 hits)
Utilities
* Development Environment (463.8 KiB, 12 hits)
* Container Override Example (1.5 KiB, 8 hits)
* Dungeon Siege Font Builder (619.0 KiB, 11 hits)
* Dungeon Siege Skrit API (1.2 MiB, 12 hits)
* Skrit/Template Cross Reference (6.1 MiB, 13 hits)
* Dungeon Siege Toolkit (22.7 MiB, 11 hits)
* Lazarus Lorebook Editor (288.7 KiB, 11 hits)
* Rapid Tank Creator (246.0 KiB, 12 hits)
* Siege Tools for Eclipse (Full) (56.5 MiB, 12 hits)
* Siege Tools for Eclipse (Plugin) (864.3 KiB, 12 hits)
* Siege University Compilation (9.8 MiB, 12 hits)
* Tank Viewer (382.1 KiB, 12 hits)
* User Interface Designer (1.2 MiB, 11 hits)
* Conversation Generator (227.3 KiB, 12 hits)
* Conversation Editor for Siege Tools (100.4 KiB, 11 hits)
* Book Editor for Siege Tools (37.6 KiB, 11 hits)
* NPC/Schedule/Chest Generator (1.0 MiB, 11 hits)
Milestone 1 Release:
* Milestone 1 (Part 1/3) (85.3 MiB, 12 hits)
* Milestone 1 (Part 2/3) (71.8 MiB, 11 hits)
* Milestone 1 (Part 3/3) (5.6 MiB, 11 hits)
This ambitious project, a joint venture arising from the copperative developments of Ultima V: Lazarus and the Ultima 6 Project — both Dungeon Siege-based remakes of their respective Ultima titles — aims to create a platform for the easier creation of Ultima remakes (and, one would assume, spinoffs).
It’s “short list” of features is really too long to name here, but includes dynamic weather, ship navigation (a feature lost in many modern RPGs), complete day/night cycle, NPC scheduling, reagent-based spellcasting, moongates, dynamic factions, and a custom-build branching conversation system.
It has been classified as an engine, alongside the likes of Unity 3D and Torque, because it is not so much a game or a remake in and of itself, but is rather a framework which can be used by other developers to build a game set in Britannia.
Note: the development team for Project Britannia is pretty active, and they are constantly putting out updates. The ones hosted here are current to the best of my knowledge, but they may be a few days stale. To that end, the most current versions of the update files can always be found at the Project Britannia Change Log. Please note that these updates are likely unstable at present.