The candles burn out for you; I am free

Orphanage

Ultima-related projects that have stopped development, albeit after having released at least some files.

Posted by Withstand the Fury Dragon On August - 29 - 2007 3 Comments   Discuss in the Forum 
u7box.png

Produced by: S. Outman, B. Silva, J. Kind
Website: Blackrock @ Sourceforge
Releases:
* Client 0.2.3 (0 bytes)

While development on this project appears to have halted, it is a project so all the code should still be online. What was supposed to be, and may one day be, was an online client for , much as Galleon Dragon has created for .

Currently, Razimus is trying to assemble a team with which to resurrect this project.

 
Posted by Withstand the Fury Dragon On August - 29 - 2007 No Comments   Discuss in the Forum 
ucr.png

Produced by: prmths
Releases:
* Version 0.1.0 (Windows) (0 bytes)
* Version 0.1.2 (*nix) (0 bytes)

This interesting collection of remakes offered a fully implemented engine for , and a partial engine for as well. The current beta version is 0.1.2, and is hosted here for download. Akalabeth is fully playable now in .

Featuring enhanced graphics and offering full compatibility with modern operating systems, this ambitious project aimed to re-create the first two Ultima trilogies, but has since disappeared from sight.

 
categories: Orphanage
Posted by Withstand the Fury Dragon On March - 9 - 2007 14 Comments   Discuss in the Forum 
eriadain3d.png

Produced by: Moa Dragon
Releases:
* Eriadain Module (0 bytes)
* 18in1 Tilesets Hak Pak (0 bytes)
* AoB Super Placeables Hak Pak (0 bytes)
* The PC Pack 3.0 Hak Pak (0 bytes)
* Palace of Lace Social Hak Pak (Version 2) (0 bytes)
* Extra Hak Paks #1 (0 bytes)
* Extra Hak Paks #2 (0 bytes)

was a module for ‘s that is based on the original storyline of : . This original storyline, also known as the , was a much larger, more detailed plot that remained much more true to the tradition and the history of the series.

Moa Dragon has built a sizeable portion of the necessary map for this project, including much of the overworld and all of the dungeons. He has also implemented many of the scripts, although many of these are untested. Dialogues are incomplete and marked with placeholder conversations for the most part. The released module above should not be considered a demo for these reasons.

Sadly, Moa Dragon stopped working on Eriadain some time ago. However, he very enthusiastically shared the sum total of his completed work with in the hopes that someone might wish to pick up the module and run with it in the future.

 
Posted by Withstand the Fury Dragon On March - 9 - 2007 No Comments   Discuss in the Forum 
eriadain.png

Produced by: Moa Dragon
Website: Eriadain
Releases:
* RPG-Maker 1995 Version (0 bytes)
* RPG-Maker 2000 Version (0 bytes)

Moa Dragon initially worked with Avatus Kingsman and Chlorthos Dragon on this remake of , which was supposed to have been based on the . There were two demo versions of the game released before the team split up and Moa kept up the project under the engine and the name : an version and an version.

 
Posted by Withstand the Fury Dragon On March - 6 - 2007 No Comments   Discuss in the Forum 
pagan-remake.png

Produced by: The Red Mage
Website: NWVault
Releases:
* Pagan Demo (0 bytes)
* Demon Hak (0 bytes)
* CEP (not hosted locally)

This remake of , which is in no way related to the project, appeared on the Neverwinter Vault in August 2004 without any prior indication of its being worked on. The Red Mage appears to be making a faithful remake (nothing in the module seems to indicate that the Lost Vale will be making an appearence) of the game, and the module appears to have roughly half of Pagan mapped out.

The module requires Adam Miller’s Demon Hak to play, as well as the CEP and both official Expansion Packs.

 
Posted by Withstand the Fury Dragon On March - 6 - 2007 2 Comments   Discuss in the Forum 
uw2rev.png

Produced by: dforger
Website: Underworld 2 Revival
Releases:
* Shared Files (Nov. 11, 2002)
* Windows Build (Nov. 11, 2002)
* Source Code (Nov. 11, 2002)
* User Manual

This remake of Underworld 2 for Windows has not been active in some time, and seems only partly developed.

However, its SourceForge page is still active, and as such the latest build and source code are available.

 
categories: Orphanage
Posted by Withstand the Fury Dragon On March - 5 - 2007 2 Comments   Discuss in the Forum 
tsshp.png

Produced by: Jim Cameron
Website: TSSHP @ SourceForge
Releases:
* TSSHP 0.2.10 (Win)
* Source
* SDL Graphics Library

While the link between System Shock and Ultima might seem…inobvious to many, it is actually less tenuous than it seems. One of the major similarities is the engines used by both games – it’s the same one. Oh, and apparently Warren Spector worked on System Shock 2.

Jim Cameron is working to reverse-engineer this rendering engine, and in doing so has put together a lot of technical information on the Underworld engine, and has also released an open-source version of it. Note that you’ll need the SDL Graphics Library to use it.

The project is now hosted through SourceForge, and development on it has resumed!

 
categories: Orphanage
Posted by Withstand the Fury Dragon On March - 5 - 2007 2 Comments   Discuss in the Forum 
u5box.png

Produced by: Kevin Fishburne
Website: Ultima 5 – TES3 Mod
Downloads:
* Littoral 1.3.1 with documentation

This was the first new remake to go public in 2005, and it died almost as quickly as it arose. This Morrowind-based project aimed to create a faithful remake of Ultima 5.

Kevin Fishburne, before the project website went offline, completed and released Littoral, an incredibly powerful terrain-generation utility for Morrowind that would have sped his development process along handily, had the project remained active. It is available for download.

 
categories: Orphanage
Posted by Withstand the Fury Dragon On March - 4 - 2007 No Comments   Discuss in the Forum 
u1-box.png

Produced by: Philippe Goetz
Website: Ultima Java
Releases:
* Ultima 1 Java 0.0.9

This ambitious project is an OS-independent engine for Ultima 1, written in Java and run through a website. It requires you to specify the path to the Ultima 1 data files (yes, you need to have the original game installed already) on your computer’s hard drive.

Initially, it seems the project was to include the ability to run Ultimas 1 through 5, although at the current time development seems to have halted.

 
categories: Orphanage
Posted by Withstand the Fury Dragon On March - 4 - 2007 No Comments   Discuss in the Forum 
u1-peroxide.png

Produced by: Peroxide
Website: Peroxide
Releases:
* Original Tech Demo
* Tech Demo 2.0
* Tech Demo 2.5.1 (Win)
* Tech Demo 2.5.1 (Linux)

This project began as an ambitious remake of Ultima 1. However, due to legal issues with EA, the project ceased to be a formal Ultima remake in January 2003.

However, Peroxide kept their stunning custom-made 3D engine alive a bit longer for a new project inspired by Ultima 1: ERA: The Arken Throne. This was supposed to be a published game, inspired by (but not actually) Ultima 1.

Sadly, Peroxide has shut ERA down. The team’s website now contains a message that seems to promise that they will reappear, with the ERA engine still in development and ERA under a new name.

Fortunately, Voyager Dragon managed to grab copies of the Ultima 1 Remake’s tech demos. Thanks also goes to Dino the Dark Dragon, who found a copy of tech demo 2.0.

 
categories: Orphanage
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