Ultima: Aiera
an Ultima Project archive site
Last updated: August 29th, 2007
Filed under Orphanage
Produced by: S. Outman, B. Silva, J. Kind
Website: Blackrock @ Sourceforge
Releases:
* Client 0.2.3
While development on this project appears to have halted, it is a Sourceforge project so all the code should still be online. What Blackrock was supposed to be, and may one day be, was an online client for Ultima 7, much as Galleon Dragon has created for Ultima 6.
Currently, Razimus is trying to assemble a team with which to resurrect this project.
Last updated: August 29th, 2007
Filed under Orphanage
Produced by: prmths
Releases:
* Version 0.1.0 (Windows)
* Version 0.1.2 (*nix)
This interesting collection of Ultima remakes currently offers a fully implemented engine for Akalabeth, and a partial engine for Ultima 1 as well. The current beta version is 0.1.2, and is hosted here for download. Akalabeth is fully playable now in UCR.
Featuring enhanced graphics and offering full compatibility with modern operating systems, this ambitious project aims to re-create the first two Ultima trilogies.
Last updated: March 9th, 2007
Filed under Orphanage
Produced by: Moa Dragon
Releases:
* Eriadain Module (13.16 MB)
* 18in1 Tilesets Hak Pak (109.84 MB)
* AoB Super Placeables Hak Pak (33.2 MB)
* The PC Pack 3.0 Hak Pak (18.86 MB)
* Palace of Lace Social Hak Pak (Version 2) (1.94 MB)
* Extra Hak Paks #1 (3.28 MB)
* Extra Hak Paks #2 (48.22 MB)
Eriadain was a module for BioWare’s Neverwinter Nights that is based on the original storyline of Ultima 9: Ascension. This original storyline, also known as the Bob White Plot, was a much larger, more detailed plot that remained much more true to the Ultima tradition and the history of the series.
Moa Dragon has built a sizeable portion of the necessary map for this project, including much of the overworld and all of the dungeons. He has also implemented many of the scripts, although many of these are untested. Dialogues are incomplete and marked with placeholder conversations for the most part. The released module above should not be considered a demo for these reasons.
Sadly, Moa Dragon stopped working on Eriadain some time ago. However, he very enthusiastically shared the sum total of his completed work with Aiera in the hopes that someone might wish to pick up the module and run with it in the future.
Tags >>
Aiera |
Ascension |
BioWare |
Bob White Plot |
Eriadain |
Neverwinter Nights |
Ultima |
Ultima 9
Last updated: March 9th, 2007
Filed under Orphanage
Produced by: Moa Dragon
Website: Eriadain
Releases:
* RPG-Maker 1995 Version
* RPG-Maker 2000 Version
Moa Dragon initially worked with Avatus Kingsman and Chlorthos Dragon on this remake of Ultima 9, which was supposed to have been based on the Bob White plot. There were two demo versions of the game released before the team split up and Moa kept up the project under the Neverwinter Nights engine and the name Eriadain: an RPG-Maker 1995 version and an RPG-Maker 2000 version.
Last updated: March 6th, 2007
Filed under Orphanage
Produced by: The Red Mage
Website: NWVault
Releases:
* Pagan Demo
* Demon Hak
* CEP
This remake of Ultima 8, which is in no way related to the Ultima 8: Exile project, appeared on the Neverwinter Vault in August 2004 without any prior indication of its being worked on. The Red Mage appears to be making a faithful remake (nothing in the module seems to indicate that the Lost Vale will be making an appearence) of the game, and the module appears to have roughly half of Pagan mapped out.
The module requires Adam Miller’s Demon Hak to play, as well as the CEP and both official NWN Expansion Packs.
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