Produced by: Saduj
Website: Ultima Restoration
Releases:
Utilities
* Ultima Potions (hak pak) (376.6 KiB, 129 hits)
* Ultima Potions (demo module) (37.0 KiB, 85 hits)
* Ultima Potions II (hak pak) (375.8 KiB, 73 hits)
* Ultima Potions II (demo module) (41.3 KiB, 83 hits)
* Venom Dagger (erf import file) (2.4 KiB, 80 hits)
* Venom Dagger (hak pak) (36.3 KiB, 79 hits)
* Venom Dagger (icons) (700 bytes, 82 hits)
* Venom Dagger (source files) (11.9 KiB, 74 hits)
* NPC Schedules (erf import file) (64.7 KiB, 77 hits)
* NPC Schedules (demo module) (455.6 KiB, 74 hits)
* NPC Schedules (readme) (4.2 KiB, 87 hits)
* Moongates (erf import file) (23.7 KiB, 71 hits)
* Moongates for CEP (erf import file) (23.7 KiB, 75 hits)
* Moongates (demo module) (198.5 KiB, 70 hits)
* Moongates for CEP (demo module) (565.3 KiB, 76 hits)
* Savage Empire Female Portraits (3.2 MiB, 125 hits)
* Savage Empire Male Portraits (1.6 MiB, 105 hits)
* Ultima Conversation System (files) (287.7 KiB, 79 hits)
* Ultima Conversation System (demo) (685.6 KiB, 79 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (18.3 KiB, 96 hits)
* NWN 1.69 Portraits & Soundsets Unlocker (readme) (216 bytes, 88 hits)
* NWN 1.69 Portraits (93.4 KiB, 101 hits)
* NWN 1.69 Soundsets (31.6 KiB, 123 hits)
This is actually a comprehensive collection of utilities and in-progress remakes of Ultima titles, all done in the Neverwinter Nights engine. The list of utilities is pretty comprehensive, including functional moongates (with Orb of the Moons!), NPC scheduling, animated potions, a conversation system to replace the default NWN system, and a very good reproduction of the venomous dagger of Ultima 7 fame.
But even more promising is the list of remakes that are being put together by this team and others. Currently in progress are remakes of Ultima 1, Ultima 7 (which provides the screenshot here), Ultima 8, Savage Empire, and Martian Dreams. Most of these seem still to be in the early stages of development, but the Ultima 7 remake — which deals, it seems, only with the events of The Black Gate at present — looks to have progressed somewhat further.
Here is hoping, then, that this collective set of efforts bears much fruit in the future! As the projects progress, I’ll probably break off each remake into its own standalone entry. For now, this one omnibus entry will suffice.
Produced by: Eric Fry
Website: Nuvie at Sourceforge
Releases:
*
Windows Snapshot (1.1 MiB, 59 hits)
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Mac OS X Panther Snapshot (751.7 KiB, 45 hits)
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Mac OS X Tiger Snapshot (1.7 MiB, 59 hits)
Eric Fry’s novel remake of the Ultima 6 engine is also going to be compatible with Savage Empire and Martian Dreams. Though currently being developed under Mac OS X, there are downloadable binaries for both Windows and OS X 10.3+ (the developer feels these snapshots might also work under earlier versions of OS X, however this is untested. It is the opinion of Aiera that they will not, simply because of some key API changes that exist between OS X 10.2 and 10.3).
The program source code is also available. Linux users will have to compile Nuvie from source.
Produced by: F-15 Dragon
Releases:
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MD Hack (34.6 KiB, 49 hits)
This little utility enables the player to activate the cheat utility in Martian Dreams. It can also remove the copy protection from the game, and initially I was hesitant to post a copy to Aiera on that basis…until I realized that uo.com had a downloadable copy as well.
Paulon Dragon informs us that this hack will also work with Savage Empire, and he provides details on how to do this on his website, The Other Codex.
Produced by: Paul Gilbert
Website: U6Edit @ Sourceforge
Releases:
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U6Edit (523.5 KiB, 60 hits)
This powerful editing suite for Ultima 6 allows for the modification of the original game’s maps and graphics, and also includes a complete editing suite for conversations, with opcode highlighting. Currently, the program seems to support both Ultima 6 and Martian Dreams (but not, apparently, Savage Empire).
Produced by: DOUG the Eagle Dragon
Website: IT-HE Software
Releases:
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The Unoffical Ultima VI Developer's Kit v1.0 (128.9 KiB, 57 hits)
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Ultima 6 Items List (24.9 KiB, 48 hits)
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Ultima 6 Savegame Manager (100.0 KiB, 48 hits)
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Book Editor (17.6 KiB, 42 hits)
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Finder (20.6 KiB, 46 hits)
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IT-HE Utilities Source Code (1.4 MiB, 43 hits)
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Ultima 6 Editing Information (132.7 KiB, 52 hits)
The always amusing, always inventive DOUG the Eagle Dragon has produced an incredible wealth of software for editing many different aspects of Ultima 6, so much so that a “brief” description is rather difficult to give.
The Unofficial Developer’s Kit is a comprehensive utilities package that includes four programs that can be used to edit Ultima 6:
- Tweak – a party roster editor (add people to your party, even if in the game they won’t respond to the join command!) with a few other bonus features
- Map – world editor, edit the chunks and map
- RedSetter – affix ‘temporary’ objects to the ground, making static scenery
- Undead – repairs characters who have been rendered “brain-dead” by violent death and subsequent resurrection
DOUG has also released some useful subsidiary programs to this utility:
- Savage Empire Patch (96.0 KiB, 51 hits) – a patch that enables the editor to work with Savage Empire
- Martian Dreams Patch (69.2 KiB, 47 hits) – a patch that enables the editor to work with Martian Dreams
- Party Fix Utility (11.4 KiB, 39 hits) – a small program that corrects an occasional error in Tweak that causes ’solid’ characters
Conversely, the Items List is more of a cheat than a utility (since you can only use the ‘item creation’ feature of Ultima 6 if you use the ’spam’ cheat); this is a list of many of the items you can get Iolo to create in the game.
The Savegame Manager is a useful program that allows for more than one save-game in Ultima 6, even when using ‘hacked’ versions of the game.
The Book Editor will allow you to UNBIND all the books and signs in Ultima 6 into a text file, and then REBIND them into the game format after you edit their contents.
The Finder utility has two components, both of which will assist in the use of the RedSetter program that is a part of the Ultima 6 Developer’s Kit:
- Stamp – affixes a ‘homing device’ to the Avatar (the location of the Avatar is critical to proper use of RedSetter)
- Finder – tracks the Avatar using the ‘homing device’
Finally, the Editor source code: written mostly in Borland C, this is the code for all of the utilities from IT-HE software, as well as some information documentation to assist in its usage. Note that the source code has been RARed first, and then ZIPped, to make it smaller.