Produced by: Chris Hopkins
Website: Ultima IV Part 2 – an Ultima parody
Releases:
*
Ultima IV Part 2 (13.2 MiB, 56 hits)
A “continuation” to Ultima 4, this is Chris Hopkins’ take on an Ultima spoof. As there is some plot to the game, it proposes to answer several key questions that arose in the interim period of Britannian history between Ultima 4 and Ultima 5, such as why the various dungeons were sealed, why Lake Generosity dried up, how Blackthorn was able to take over, why the Shadowlords were drawn to Britannia, and exactly how the Codex of Ultimate Wisdom was raised out of the Stygian Abyss.
Along the way, it pokes fun at a number of Ultima conventions and bits of Ultima history, such as the true fates of Mondain, Minax, and Exodus, the sudden cessation of space travel, the origin of the Guardian, the connection between Lord British’s Castle and Hythloth, and a bunch of other stuff.
Be thou forewarned: to play this game requires version 3.2 of Hopkins’ Adventure Creation Kit. DOSBox may also be of use.
Produced by: Garrett Birkel
Website: Untima 9
Releases:
* Untima IX 0.55v6 (Mac OS X) (294.3 KiB, 27 hits)
* Untima Mac Source (337.6 KiB, 27 hits)
* Untima PC Source (1.0 MiB, 32 hits)
Unlike Ultimuh, this is a rather more competently-made spoof that features a graphic tileset very similar to what one might expect to see in Ultima 3 or Ultima 4.
And wheras Ultimuh was essentially intended as a mockery of the Ultima games, Untima plays out as a genuine game experience, spoofing some of the finer points of the series and drawing on a few other pop-culture sources as well (as when Lord Finnish sends you to dispatch the dreaded monster Bunnicula).
And like many of the earlier Ultima games, Untima was put together by one man.
Produced by: Nuclear Meltdown Productions
Website: Nuclear Meltdown Productions
Releases:
* Ultimuh (153.3 KiB, 31 hits)
A handful of teenaged programmers threw this take on the Ultima series together.
It’s not great satire in that it’s a side-scrolling game (an engine style Ultima never explored, thankfully), but it makes homage to the Old English diction of most of the Ultima series, the occasionally enigmatic plots of the games, and the often repetitive actions one has to undergo to pass an Ultima title.
The graphics are…well, they’re painful, but it’s an intentional kind of painful.
Posted by: Withstand the Fury Dragon Tags: Ultima
Produced by: DGMacphee
Releases:
* Ultimerr (560.9 KiB, 24 hits)
Another satirical look at the Ultima series, this time featuring a loosely isometric game engine. A short little title, you play the role of Abitar, and are sent on a quest to find the White Gem of Anthrax so that you might defeat the evil Prince Foreskin.
Or some such.
Produced by: Evil_Freak Dragon
Website: Great title, eh?
A whimsical tale of some of the original Ultima remake project teams, the use of the Dungeon Siege engine, and other community in-jokes. Truth be told, it’s just good absurdist humour.
Produced by: UltimarX Team
Website: HELLO AND WELCOME
They believed that no true Ultima fan felt that Ascension (Ultima 9) was a proper ending to the series, so they set out to open up possibilities that players have never even thought of before (or so they claim).
This project hasn’t posted news since 2005, but we eagerly await news of it’s continued development…er…uh…just as soon as the Dungeon Siege 3 engine that they are using to make it gets…er…developed?
Produced by: Team Elijah
This was among the first joke remakes, playing upon several different aspects of the Ultima remakes active in its day. Its name is clearly a jab at the Biblically-inspired name of Ultima 5: Lazarus (and canonical as well, since in the Bible Elijah predates Lazarus by several centuries).
As Dino notes: “Elijah once had a website which sported celebrities as in-game portraits, and similar stuff. I don’t remember much, but it also made fun of the other remakes because of their continuous need to throw back deadlines. The website was eventually taken down and replaced by a ‘text-only version 1.1′ (or something similar). This appears to be lost also.”
Produced by: Hah Een Yeh
Address:
Salon Ultima
Basement, 9107 88 Avenue NW
Edmonton, AB, Canada
T6C 1M2
(780) 468-4102
This is a hair salon that bears a suspiciously familiar name — written in a suspiciously familiar font, no less!
Yoon explains the meaning of the Korean characters: “The characters below ‘Salon Ultima‘ are Korean. [They] can be pronounced ‘Hah Een Yeh Mer Ree Bahng’. ‘Hah Een Yeh’ is someone’s name (maybe [a] woman’s name) and ‘Mer Ree Bahng’ means ‘hair salon‘.”