Produced by: Andrew Owen
Website: The UDIC Facebook Group
Pax Britannia, as its creator describes it, is an Ultima fan game set between Ultima 3 and Ultima 4, which will presumably tell the story of Britannia’s unification and the breakaway of Fawn, the two Montors, and Moon. Your character in the game, summoned by Lord British as a diplomatic agent to drive the unification of Britannia forward, may be from Earth…but will not be the Stranger of the previous three games, or the Avatar of the games following.
The game is being written using a custom engine that Andrew is creating himself. As he describes it, the engine is “for a[n] 8-bit (Z80-based) computer that never had a version of Ultima released for it back in the day. It has 128K of RAM, a 256×192 pixel display (with two colours per cell — although I have a software workaround for that which extends it to 8×1 attributes in the view window), and no standard disk system (so I plan to do the whole thing as single load from tape). It has no video chip, so the screen is stored in main RAM. Oh and the extra RAM is paged in banks of 16K (hence the 128×128 map limit). I’ve solved the problem of the display size by reducing the view window to 9×9 (as per U6) and using a 6×8 font. You might well ask why I don’t do it on something more modern, but I enjoy the challenge. On the flip side there are emulators for the target machine available for just about any device you care to name (it should look lovely on the Nintendo DS).“
As far as media goes, Andrew has released images of all the in-game towns, as well as its tileset:
He has also let slip a few details about the character classes in the game (Fighter, Mage, Cleric, Thief, Bard, Druid, Barbarian, Ranger, Paladin, Illusionist, and Alcehmist), the magic system (a reworking of Ultima 3′s), and the party system:
You generate one character. There are 16 NPCs throughout Sosaria who may be willing to join your party. You can have up to 7 NPCs accompanying you at any one time. I know who the NPCs are and there will be some familiar if unexpected companions as well as the usual crowd.
The game is being built for a rather particular Z80-variant computer, so don’t expect a wide release on multiple platforms.
























