Zeph — whom most of you should recognize from his Ultima-themed texture pack for Minecraft — sent me an email this morning to announce a new project that he has been working on. Yes, it’s still a Minecraft-targeted undertaking, but it’s something a little bit bigger (and a little bit more awesome) than a new set of textures:
So, with updates to Minecraft’s texture files becoming more infrequent, I’ve decided to break ground on a new, but related project. I had made reference to this project a while ago, but started in on it for real only recently. What you’re looking at in that attached image is a program called WorldPainter which is used to essentially paint landscapes for Minecraft. Elevation hightmaps, surface blocks, bioms and the like. And I don’t think I have to tell you what the map I’m making is.
Here, by the way, is said attached image (of said map):
This is going to be a long long LONG process. As it stands, I’d generously say I’m maybe 1/3 finished on the map, but probably less than that, and that’s just the sculpting. From the Skara Bre achipelego, to the marshlands between Trinsic and Brittan, from Dagger Isle, all the way down to the Isle of the Avatar, I hope to do this justice. I’ll probably put out the map once the landmass is finished, but then will begin the hard part, going into creative mode and doing detail work and adding the cities (the dungeons make me shudder). Not sure I’ll make it that far, but I want to at LEAST get the landmass done. To give a sense of scale, the map is 5888 meters across, making the whole of Britannia 34668544 square meters. So far the mountains are around 120 meters above sea level. The Serpent Spine will probably be a little higher than that though. This cities will be only slightly bigger than their representations in 4 and 5 I think, and I doubt you’ll even be able to see the Serpent Spine mountains from Brittany Bay because of the distance. It’s still a ways away from any of that, and I debated long and hard…ok, not that hard…about whether to reveal my efforts yet. Finally I figured I could use a little feedback to keep me going, and maybe think of things I hadn’t yet.
As you can all see, the tool looks fairly powerful, at least for generating overland details (manual dungeon creation would be a pain). Zeph hasn’t released the map as a download just yet, as he notes above, but hopefully he can find some encouragement to get it done and released.
By the way: if you’re curious about WorldPainter, check it out here.