To celebrate the release of Ultima 6 on Good Old Games today, it seems fitting revisit a set of internal documents from Origin Systems that discuss the conversation syntax of the game and its technical implementation, the object design of the game, and the in-house map editor that Origin developers used to construct the Ultima 6 game world.
These come to us courtesy of former Origin programmer Bill Randolph, and thanks to the tireless efforts of Joe Garrity of the Origin Muesum.
You can download the documents here.










