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	<title>Comments on: Request from a reader! (Updated!)</title>
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	<link>http://www.ultimaaiera.com/blog/request-from-a-reader/</link>
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		<title>By: MagerValp</title>
		<link>http://www.ultimaaiera.com/blog/request-from-a-reader/comment-page-1/#comment-1477</link>
		<dc:creator>MagerValp</dc:creator>
		<pubDate>Fri, 10 Jul 2009 13:35:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=529#comment-1477</guid>
		<description>Excellent, glad to hear it got you going in the right direction.

Good luck with the remake!</description>
		<content:encoded><![CDATA[<p>Excellent, glad to hear it got you going in the right direction.</p>
<p>Good luck with the remake!</p>
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		<title>By: George</title>
		<link>http://www.ultimaaiera.com/blog/request-from-a-reader/comment-page-1/#comment-1475</link>
		<dc:creator>George</dc:creator>
		<pubDate>Thu, 09 Jul 2009 01:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=529#comment-1475</guid>
		<description>Hi MagerValp and Marc,

      I found this information very useful! It helped me understand how the data is stored. I wanted to figure out a way to read the original C64 disk images (in D64 format) and render the map using the C64 graphics/colours. All of the details you provided me were very helpful. I was able to find the tile information on the &quot;program&quot; disk. The first half of the tiles are at 0x16700 and the second are at 0x17700. The colours are at 0x130b0. 

   I wrote a little Java application to read the C64 disks and generate the map. My goal now is to work towards replicating as much of the original C64 game as possible.  :)


Thanks!
George</description>
		<content:encoded><![CDATA[<p>Hi MagerValp and Marc,</p>
<p>      I found this information very useful! It helped me understand how the data is stored. I wanted to figure out a way to read the original C64 disk images (in D64 format) and render the map using the C64 graphics/colours. All of the details you provided me were very helpful. I was able to find the tile information on the &#8220;program&#8221; disk. The first half of the tiles are at 0&#215;16700 and the second are at 0&#215;17700. The colours are at 0x130b0. </p>
<p>   I wrote a little Java application to read the C64 disks and generate the map. My goal now is to work towards replicating as much of the original C64 game as possible.  <img src='http://www.ultimaaiera.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks!<br />
George</p>
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		<title>By: MagerValp</title>
		<link>http://www.ultimaaiera.com/blog/request-from-a-reader/comment-page-1/#comment-1473</link>
		<dc:creator>MagerValp</dc:creator>
		<pubDate>Tue, 07 Jul 2009 12:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=529#comment-1473</guid>
		<description>So, reader who made the request, did that help or did you need something else?</description>
		<content:encoded><![CDATA[<p>So, reader who made the request, did that help or did you need something else?</p>
]]></content:encoded>
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	<item>
		<title>By: wtf_dragon</title>
		<link>http://www.ultimaaiera.com/blog/request-from-a-reader/comment-page-1/#comment-1462</link>
		<dc:creator>wtf_dragon</dc:creator>
		<pubDate>Sat, 27 Jun 2009 20:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=529#comment-1462</guid>
		<description>Thanks for that, Mager Valp! I hope the reader who made the request finds this information useful!</description>
		<content:encoded><![CDATA[<p>Thanks for that, Mager Valp! I hope the reader who made the request finds this information useful!</p>
]]></content:encoded>
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	<item>
		<title>By: MagerValp</title>
		<link>http://www.ultimaaiera.com/blog/request-from-a-reader/comment-page-1/#comment-1461</link>
		<dc:creator>MagerValp</dc:creator>
		<pubDate>Sat, 27 Jun 2009 13:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.ultimaaiera.com/?p=529#comment-1461</guid>
		<description>You can find a bunch of information about U4 on the C64 under Tech info on my U4 Gold site:

http://www.paradroid.net/u4/

The tiles are stored in file 41, which loads at $b000-$cfff. They are stored in two halves, with the upper half of each tile at $b000-$bfff, and the lower half in $c000-$cfff. The tiles are in normal C64 bitmap format (1bpp, 8 bytes per cell, 40 cells per line). Color data is in file 4c, at $e1b0-$e2af.</description>
		<content:encoded><![CDATA[<p>You can find a bunch of information about U4 on the C64 under Tech info on my U4 Gold site:</p>
<p><a href="http://www.paradroid.net/u4/" rel="nofollow">http://www.paradroid.net/u4/</a></p>
<p>The tiles are stored in file 41, which loads at $b000-$cfff. They are stored in two halves, with the upper half of each tile at $b000-$bfff, and the lower half in $c000-$cfff. The tiles are in normal C64 bitmap format (1bpp, 8 bytes per cell, 40 cells per line). Color data is in file 4c, at $e1b0-$e2af.</p>
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