Rather Infrequent Open Thread (All Gaming News Edition)
That is: do you screenshot the living heck out of every game you play? Rock, Paper, Shotgun would like to know.
Basically: Apple’s iOS continues to dominate as the preferred platform for developers. Android continues to show lots of promise that is far slower to be realized than its proponents say will be the case. And at least one big-name mobile gaming developer has set its sights on Windows Phone 7, especially in the wake of the Mango update thereto.
Just ten (10) publishers account for over half of the top 300 paid iPhone games. Naturally, Gameloft and their prodigious output probably account for quite a lot of these.
The release date is August 23rd.
This time featuring a frak-off big spider, more dragons, and dual-wielding.
The Guardian interviews Atari, Activision, and Accolade veteran Alan Miller. It’s an insightful, enlightening interview that anyone contemplating a career in game development should read.
It’s a cross-platform, roguelike and city-building game with ASCII graphics that the New York Times hails as brilliant in a massive six-page article.
What’s more, it’s been around for a while:
Dwarf Fortress is too willfully noncommercial to have any discernible influence on gaming at large, but it is widely admired by game designers. Programmers behind The Sims 3 reportedly played Dwarf Fortress when they were making their game, and several homages to Dwarf Fortress appear in the blockbuster fantasy game World of Warcraft. Richard Garfield, who created the hit card game Magic: The Gathering, once attended a Dwarf Fortress fan meet in Seattle to introduce himself to Tarn. “I told him there’s nothing out there quite like it,” Garfield recalled. He suggested ways of broadening the game’s appeal, but “that stuff didn’t matter to Tarn. The charm of it is that he’s making exactly the game he wants to make.”
Seriously…why have I not heard of this game before?
…Dungeons of Dredmor sounds pretty neat, as well. And unforgivingly difficult and brutal, as well.
It’s about as epic as it sounds.
I’m going to call this an “ensemble studio”, because it is staffed by a pretty powerful cast of well-known European game-makers:
Four eminent 2K Czech and Bohemia Interactive employees have split to form Warhorse, a new development studio in Prague, and are now working on a previously unannounced RPG. Mafia and Mafia II creator Dan Vávra is heading the team at Warhorse, co-founded with Martin Klíma, author of Dragon’s Lair. Viktor Bocan, designer of Operation Flashpoint, and Mafia animator Zbynek Trávnivký complete the fearsome foursome.
Their jobs page contains what I submit is the best opening sentence ever written on a job postings website.
The legal battles related to it aren’t over just yet. Now the Entertainment Software Association (ESA) has filed a motion to be reimbursed — by the state of California — for the $1.1 million in legal fees it spent fighting the silly Californian law.
California hardly has the money to pay such fees, of course…but sooner or later, one shot in the wallet or another will hopefully convince them that passing borderline-unconstitutional laws is just not kosher.
…but the latest video (a “behind the scenes” feature) promoting Epic’s next release is still rather entertaining.
Can you believe it? Some people still associate the term “gamer” with being a social outcast.
Yeah, I know, I was shocked too.
Exit question: what does “social outcast” even mean, in the age of Twitter and other social networks?
That includes revenues from both mobile gaming sales and digital retail of mainline console and PC games. Naturally, the acquisution of PopCap earlier this month is going to bring in a bunch of those dollars, as will the rumoured October launch of The Old Republic.
That, as UO Journal explains, is the conclusion of the first article in a new series at MMORPG.com.
Tonight’s post brought to you by Chemistry Cat:
The longest video on YouTube!
It was achieved by stringing together many countless thousands of photos, horribly and excessively compressed so as to squeeze the entire 23-day length of it into about half of a gigabyte. And yes, it looks as awful as you are probably thinking it should, given that information.