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12
Oct

EA to purchase BioWare

   Posted by: Withstand the Fury Dragon   in Site News

While my friend Myles assures me, via his contacts within , that this is a good thing, I for one look upon the pending purchase of BioWare/ by as a death-knell for a promising studio.

I’ll be happy to be proven wrong, of course…but ’s track record of turning effective companies into wrecks and producers of poorly-executed, buggy, narratively weak games has been pretty consistent since the days of Ultima VII Part 2: Serpent Isle.

REDWOOD CITY, Calif. – Electronic Arts Inc., the video game developer known for titles such as “Madden NFL” and “The Sims,” said Thursday it will acquire two software studios from Elevation Partners in a deal worth up to US$860 million.

The studios, BioWare Corp. and Pandemic Studios, have a total of 10 games under development. Elevation owns their parent, VG Holding Corp.

Together, the studios employ about 800 people in Los Angeles and Austin, Texas, as well as in Canada and Australia.

I guess we’ll see if Dragon Age gets rushed out the door now, or (worse) cancelled.

You can read the official press release from BioWare here.

Update: Further thought…

EA lolcat

 

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This entry was posted on Friday, October 12th, 2007 at 8:24 am and is filed under Site News. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

9 comments so far

 1 

Ugh, EA. Perhaps one of the worse choices for Elevation Partners to sell their investment too. Money-grubbing scum. I fear for DragonAge’s chances now…

October 13th, 2007 at 10:57 am
 2 

Yeah.

I could start citing examples, but I have to be at a Scout camp in half an hour, and wouldn’t want to be late.

As I note in the above, my friend Myles — who has several contacts at BioWare — has said that on the whole, the employees of the company have a positive air about the deal, so I’m willing to concede the existence of at least a glimmer of hope. I guess it depends on how much development autonomy BioWare is being given.

The thing I don’t get is that EA has a pretty rigid policy concerning game development — titles have to have a 12-to-18 month development window, and that’s about it. For things like sports games, that works well enough.

BioWare, though, has a history of taking three to five years to develop titles fully (they’ve been working on Mass Effect since…what…2002? 2003?), and I wonder how that’s going to fit in with EA’s corporate culture.

Guess we’ll see.

October 13th, 2007 at 12:06 pm
 3 

Answer: it won’t.

Unless EA is prepared to throw lots of cash at BiowarePandemic’s way, and/or exhibit a lot more patience than they’ve shown before, things are going to get ugly.

October 13th, 2007 at 2:59 pm
 4 

Remember Origin Systems… ;)

October 15th, 2007 at 11:10 pm
 5 

Indeed.

October 16th, 2007 at 6:59 am
 6 

A more valid example would be Westwood – Origin had been pretty badly managed prior to the EA takeover. EA certainly were the villains behind Origin’s downfall, but neither had Origin helped themselves much.

November 3rd, 2007 at 6:17 am
 7 

This is true…Westwood certainly took a turn for the suck after being bought up.

November 5th, 2007 at 7:56 am
 8 

Westwood had done a lot of work for Activision at the time. Would it have been any different if they’d brought them?

March 10th, 2008 at 3:07 am
 9 

Possibly — it really depends on Activision’s corporate policies, I suppose, and what expectations they would put on Westwood. What hampers a lot of EA developers is that the timelines for projects are remarkably narrow. I don’t know if Activision imposes similar hard deadlines on its subsidiaries.

March 10th, 2008 at 6:38 am

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