The Ultima Codex, is the next phase in Ultima fandom online. I will no longer be posting news updates to this website. However, this site will remain online for the foreseeable future, both for reasons of posterity and as the home for the various project, utility, and patch downloads that were its beginning and which form its core. In time, these too will be moved over to The Ultima Codex, though it’s likely you’ll find them here for a long time to come as well.
Jeff Skalski sat down with Sosaria Reels at Stratics for a lengthy interview about his role as the Franchise Producer for Ultima.
Paul Barnett shows off the original painted card for the Ultima 1 logo, and explains a bit of its history.
Deckard has resumed posting content at his site, UO Journal, with a pair of articles looking at the state of UO — its community and its future — in 2012.
MMORPG.com interviewed Ultima Online’s associate producer, Bonnie Armstrong, last week, talking about the game’s success, its recent updates, and where the game will go in the future.
BioWare Mythic’s creative director briefly left many of us with the impression that he was leaving the company for a new job in California. As it turns out, this is not the case…though he does now have an office in Sacramento as well.
In an interview with Eurogamer, Richard Garriott explains more of his plan for his “Ultimate RPG”, including his intent to produce a spiritual — if not an actual — successor to Ultima Online.
Paul Barnett, BioWare Mythic’s creative director, delivered a talk at GDC China about the global reach of games, and how developers can slam hard into local limitations that hamper their titles.
Richard Garriott argues that Blizzard (and, by extension, Activision) have lost out by not attempting to compete in the social and mobile gaming spaces.
Jeff Skalski, the franchise producer for Ultima, has written his first Producer’s Letter to the UO community, introducing himself and laying out his plans for the game (and, ever so slightly, the Ultima franchise as a whole).
In a post to the Stratics forums, a handful of Ultima and BioWare Mythic-related details were…leaked? Teased? I can’t think of a good term to use.
A certain producer at BioWare Mythic has added an interesting comment to his self-description on Twitter.
Richard Garriott, in a recent interview, evidently expressed interest in collaborating with EA on another Ultima game. On the EA side, meanwhile, the current stewards of the franchise have their own plans in motion.
In the wake of Publish 72 and the accounts migration brouhaha, Ultima Online appears to have gained some new art assets…and has lost its producer.
EA Labels president Frank Gibeau, in a recent interview, teased us all by letting slip that EA is looking at “a couple of old franchises” again.
Electronic Arts has promoted BioWare from an EA Games studio to a label within the company on par with EA Games itself; BioWare is now EA’s dedicated RPG label.
UOJournal looks at some of the upcoming changes to Ultima Online user account management and reports on the significant details thereof.
Raph Koster discusses virtual economies and player retention, and news from the UO community tells of upcoming updates and its economic viability.
BioWare Mythic’s creative director, Paul Barnett, offers us a brief glimpse into himself and his life in a short article he penned for the Washington Post.