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Archive for September, 2008

17
Sep

New EUO Mapset

   Posted by: wtf_dragon    in Site News

— the free, online multiplayer RPG that draws heavy inspiration from earlier games — has seen a large update just recently:

Some big changes: Added a huge mapset expansion based around a new mini-continent called Maeondir, mostly aimed at the lvl 40+ set. Also converted the client to 800×600 and added custom skins support.

Screenshots of the new continent can be viewed here.

Since the update in part pertains to a modification to the game client, I have uploaded the latest version of the game’s installer here on the site, and it can be downloaded at the project entry. Note that this updated seems only to pertain to the game’s client, and not its client.

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16
Sep

EUO

   Posted by: Withstand the Fury Dragon    in Inspired Works, Online Remakes, Spin-offs

euo.png

Produced by: Max Breedon
Website: EUO
Releases:
* [drain file 77 url EUO Installer] ([drain file 77 size])
* [drain file 76 url Patcher Update (use only if needed)] ([drain file 76 size])
* [drain file 16 url Launcher (Client Configurator)] ([drain file 16 size])
* [drain file 75 url Map Editor] ([drain file 75 size])
* [drain file 103 url 3D Client] ([drain file 103 size])

Borrowing a fair bit from other RPGs, is intended to be a real-time, single/multi-player, persistent-world …one that looks and plays much like or . The project site proudly proclaims that those looking for mouse support and -style graphics should seek their fix elsewhere.

EUO uses a -like skill system, without player classes. Combat is based on dice rolling like in (and with more Ultima Online influences, apparently). Although the original EUO did feature a U4-like tileset, the current iteration is completely original (although most monsters and traps will be familiar to Ultima 5 fans). Spells can be cast using either the Ultima 5 runes, or through a simpler list for the less-than--proficient.

Also, the game now incorporates the scripting language, meaning that the player can influence the dungeons to a greater degree through certain key actions. Leveling is done at shrines, with stats being upgraded along the same lines as happened in .

The game features over 100 NPCs and over 50 quests, with more being added all the time. And now, a 3D client is even available!

 

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16
Sep

Pentagram Updated

   Posted by: wtf_dragon    in Site News

, the remake that does for what did for , has posted news of their development progress for the first time since last December. The team, it seems, has been busy indeed!

In the last few months, interest in Pentagram seems to have picked up again. A number of bugs were fixed since the last update, including camera fixes, key handling, containers (backpack, barrels, etc.), and a fix for a problem in the German versions of the U8. The default key binding for stasis moved from ‘S’ to ‘F10′. The build should now properly support versions of autoconf greater than 2.60.

builds also received a lot of attention. They build system switched from to a makefile-based system that builds Pentagram and dependencies using their traditional configure script and make methods. This allows us a greater amount of control over the builds and should help prevent changes to Pentagram for systems that break OS X builds and vice versa.

Just prior to this news update, I noticed that the Pentagram team had released updated snapshots of both their and Mac builds of the game, and both of these updates have been added to the project entry. I’ve also updated the local copy of the Pentagram source code.

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16
Sep

Lost Sosaria: interior screenshots

   Posted by: wtf_dragon    in Site News

I’ve switched the focus of my development efforts a little bit, and am (for the time being) working on implementing interior areas and furniture in Black Dragon City, the capital city of in . And there’s 8 new screenshots over on the project website demonstrating the fruits of those efforts.

Only a few website hosting companies offer a dedicated web server in addition to domain name registration, and one such name is that of ipowerweb.

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16
Sep

Lost Sosaria site changes

   Posted by: wtf_dragon    in Site News

I’ve been working on a bunch of stuff in proper, but the site design was getting on my nerves (am I ever happy?), so I opted to shift to something I found to be a little more…pleasing. And old-timey.

Also, I’ve changed the gallery component there away from , and over to something a little more -integrated. Among other things, it adds some nice magic to image-viewing, but also allows me to display gallery sections here on the site without having to redirect the Reader to a gallery sub-site.

1.69 was just released; this is the final patch plans to release for the game. It introduced a bunch of new tilesets and graphics changes, so some of the tilesets I’m using will be adapting to those changes in the near future; look for such changes to be reflected here on the site as they happen.

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15
Sep

Pentagram

   Posted by: Withstand the Fury Dragon    in U8 Remakes, Ultima 8

pyros.png

Produced by: Pentagram Team
Website: Pentagram
Releases:
* [drain file 28 url Windows Binary] ([drain file 28 size])
* [drain file 24 url OS X Universal Binary] ([drain file 24 size])
* [drain file 91 url Mac libPNG Libraries] ([drain file 91 size])
* [drain file 109 url Source Code] ([drain file 109 size])
* [drain file 410 url Nokia 770/M800 - Program] ([drain file 410 size])
* [drain file 408 url Nokia 770/M800 - libSDL] ([drain file 408 size])
* [drain file 409 url Nokia 770/M800 - INI file] ([drain file 409 size])

Pentagram Map Viewer
* [drain file 27 url Pentagram Map Viewer] ([drain file 27 size])
* [drain file 26 url Source Code] ([drain file 26 size])

What initially began as a map viewer for has evolved into a full-on cross-platform engine remake in the spirit of . Although no official demo has yet been released, there are up-to-date releases of source code available, as well as and OS X Universal binaries.

The best aspect of this is that runs very smoothly and without an intense CPU load, unlike when Ultima 8 is run under .

 

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14
Sep

Social bookmarks

   Posted by: wtf_dragon    in Site News

I’ve swapped out one plugin for another on the site here, in order that you — the good Reader — should have a bit more variety in terms of spreading interesting news from into the great, wide .

Below each post, just above the tag listing, are two rows of icons, corresponding to a variety of social and news-sharing services on the ‘Web. Digg is on there, as are Slashdot and Facebook, as well as a host of others (including a few regional services, as I note that I tend to get a lot of traffic from and the .

Basically, good Reader, this puts a measure of power in your hands. If you see something on Aiera that you think could stand to be shared with others, or posted as news to another site or service, feel free to make use of this new site feature. I can publicize Aiera only so much; I depend on my readers to get the news out to parts of the Internet that haven’t necessarily occurred to me, if in fact there is news here worth spreading out that far.

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11
Sep

Exult 1.4 Updated (Tools and Studio as well)

   Posted by: Withstand the Fury Dragon    in Site News

There’s still no new news posted on the project’s main website, but — the engine that enables (both parts: and ) to run on virtually every OS imaginable — has been updated. Exult 1.4, the “unstable, beta” build of the engine, was updated earlier this month, as were and .

Major changes in this release include correction of a few problems associated with creating a new game from within Exult Studio, a code change to prevent dead NPCs from taking additional damage, a tweak to the proximity-based wake-up feature of NPCs, and a few other code corrections.

I have added downloads for all three updated programs, plus an updated copy of the Exult source code, to the project entry.

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