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Archive for November, 2007

15
Nov

Redemption development diary, U5 for TI screenshots, Project Britannia changes

   Posted by: Withstand the Fury Dragon    in Site News

Hey, didn’t I use that title once before already?

Having already mentioned the domain name change, I can just jump in today and start reporting the news. Many thanks to all the people who continue to pass along well-wishing over the wedding; it is much appreciated and received warmly.

Ultima IX: Redemption

Developer Kultan has a new development diary entry up at the Titans of Ether website, in which he remarks on his progress in developing characters and dialogues:

Paws is mostly done. Several characters are complete and the rest that are planned have at least their basic dialogue written if not more. It’s just a matter of polishing them off before the core dialogue is finished for the village. Anything after that will just be additional material added if we need to use an NPC for something else on down the line, or if I just feel like tweaking. Paws has two major local side quests that are closely connected, and will have a few minor ones as well. I’ll look into posting more info about it on the board.

Minoc is coming along as well. As the industrial center of Britannia (per the timeline), I’m looking to give it a distinct feel. I have an outline of industries and businesses located there as well as an overview for the major local quest: a murder mystery in a gloomy, industrial revolution type town. A little of the dialogue has been written, but I’ve got a lot of work to do fleshing the characters out.

Be sure, O Reader, to read the whole thing. As always, the dev-diary section of the Titans of Ether forums is only open to registered users.

Ultima V for TI Calculators

Ranman informs us that his project has advanced again, and the most recent update I have from him pegs the completeness of the project at 92% now. As usual, he provides some new screenshots to illustrate this.

Pentagram

The Pentagram team have released a new Windows snapshot of their project this month. I’ve made it available for download through the project entry here at Aiera.

Forgotten World

Hawkwind dropped me a line to let me know that this in-engine remake of has adapted their world-editing software to make use of the graphics engine, moving away from the OpenGL-based version they had been using previously. This allows them to more easily incorporate modern graphics tricks and techniques (like shader-driven water, which they demonstrate with a new screenshot).

Nazghul

Gordon has released a Windows setup file for the latest release (version 0.6.0) of his Ultima-inspired engine and game. There is a copy available for download through the project entry here at Aiera.

Project Britannia

Several updates have been made to the core files of the project. britannia_art.dsres has seen the addition of textures and inventory icons for the clothing and equipment of , while britannia_logic.dsres has been revised to give the conversation system the ability to launch conversations that are not attached to an NPC. Combat calculation has also been tweaked a bit, although this may have introduced new bugs.

These updated files have been copied to and can be downloaded at the project entry on the site.

NWN2 Ultima VII Part 2

The fast-paced development of this project continues with the news that the Mountains of Freedom have been completed (maps, NPCs, and dialogues all), as has the trial in Moonshade.

Lost Sosaria

My own Ultima project, in addition to having been moved to a subdomain of Aiera, has another new team member in the form of Helgraf Dragon, who will be taking on the role of dialogue writer/editor and lore advisor. No new screenshots yet, though.

Ultima 7 Babylon

A member of the team putting together the Italian translation of informs me that the project (see its entry at Aiera here) has been completed. It can be downloaded from the developer’s home page.

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15
Nov

We have a domain now

   Posted by: Withstand the Fury Dragon    in Site News

That’s right, dear Readers — Ultima: now has its own : www.ultimaaiera.com. Don’t worry, though — your bookmarks for aiera.timeimmortal.net should still work. is cool that way.

There’s actually a reason for the move, in that I’m looking to counteract the “subdomain sprawl” I seem to have developed on my server, and in so doing make the arrangement and distribution of subdomains a little more intelligent. In this specific case, I’ll be moving the Lost Sosaria subdomain over to this domain — it makes more sense to me, from an organizational perspective, to have my Ultima-related project be attached directly to my Ultima news website.

There’s one other reason as well, and that is to provide a framework through which to offer project developers who need web space the opportunity to have a subdomain set up for their project at Aiera directly, whether to host downloads or an entire project website as need dictates.

At any rate, the site has been configured to use http://www.ultimaaiera.com as its base URL, so when you click on links from now on, even if you came here via the old address (which will, as I note, continue to work), you’ll be taken to the new domain. I don’t foresee any problems, but if the reader should notice any I encourage him or her to let me know.

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14
Nov

Ultima 7 Babylon

   Posted by: Withstand the Fury Dragon    in SI Patches, Serpent Isle, U7 Patches, Ultima 7

u7box.png

Produced by:Babylon Team
Website: La Traduzione Italiana
Releases:
* See the developer’s download page!

An effort to translate and into Italian, which is now complete (as well, the Keyring Mod has also been translated).

Please note that this project requires Exult 1.4 in order to work.

 

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Okay, so at least a few people contacted me while I was away with news of -related news, either via the contact form, direct email, or the comments for this post. Once again, it’s good — no, great — to see the community pitching in to help the site move along. Thanks go out to everyone who submitted information.

So…what’s news?

Ultima 5 for TI Calculators

Ranman dropped us a line about the status of his port of this classic Ultima title to the TI calculator. He pegs the development status as being 90.5% complete, and offers a new screenshot of Orcs in the game.

SI BG Merge

This was an interesting little tidbit that I tripped over in the Exult forums. It’s a patch that imports the shapes from into , fabricated by Malignant Manor.

I’ve created an entry here at Aiera for the project, and uploaded the latest version of the patch (6.7) for download. It looks like this is a pretty active project at the moment, so I’ll be sure to keep an eye on it.

Project Britannia

Frilly Wumpus posted news at the Project Britannia website concerning an update to Siege Tools. This is definitely a developer-oriented update, and he notes that the improvements include things such as:

  • DS1, DS2, LOA, and BW code completion
  • Built-in API explorer and the ability to add additional documentation to core GPG classes
  • Basic Syntax checking
  • Code completion for Gas templates

The latest version of (1.0.29) is available for download either from the PB website, or through the project entry here at Aiera.

A forum for posting information and comments about Siege Tools has also been set up, which developers using this engine will hopefully find useful.

Ashes

The project website for this Ultima-like game has been changed a bit, and now features an updated note from project lead Andrea concerning what the game is and what its inspirations are. No new news is present, however.

Nazghul/Haxima

Gordon has released version 0.6.0 (only the source at present, though) of his Ultima-like engine Nazghul, and the associated game he is making with it, Haxima. You can download the updated version from the project’s SourceForge page, or from the project entry here at Aiera.

Hopefully there will be and OS X binaries available soon.

Notable improvements in this version of include:

  • Detailed speed handling
  • Better support for diagonal movement
  • Partial opacity support has been added to the terrains
  • Improvements to the map editor
  • New spells
  • Improved dungeon randomization code
  • …and a whole lot more

Serpent Isle for NWN2

Continuing with his tendency to move with alarming speed, Jaesun has made several updates to his remake of Serpent Isle. Notably, he has finished the Arrival Area, dialogue for Moonshade, the Northern Isle quest, the Mad Mage Isle, and Monk Isle. And all this in the last couple of weeks.

There are a few nice screenshots to see at the project site, so be sure to give them a look!

* * *

Also, there seems to be a bit of an interesting debate going on in the forums over the practical and technical implications of making an “online” version of . We’ll see if that turns into any sort of project in the future. It wouldn’t be the only one to come along, of course.

Personally, I count myself as being in the camp of people who would like to see Ultima 7 go online, as has been done with , although I admit that I lack the necessary technical skill to put any sort of meaningful work into the code necessary to realize that dream.

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5
Nov

And then, there was a Dragoness

   Posted by: Withstand the Fury Dragon    in Site News

Grace and I landed safely at International Airport later in the evening last Friday (the 2nd of November), ending off our ten-day honeymoon in tired and more than a little glad to be back in North America, but still in awe of what was, for the most part, an enjoyable adventure abroad. Although it started out feeling more like a trip than a , we slowed our pace down a bit and just enjoyed each others’ company for a few days…and it was great. I am truly blessed to have such a wonderful wife as she.

It was nice to just get away from all the hectic tedium of the wedding and post-wedding frenzy, and to be equally sure it was nice to just get away from the apartment for a day or ten. I had only moved my things over to ’s a couple of days prior to the itself, and hadn’t had time to unpack much. Add that to a considerable load of gifts* and it makes for one very messy, box-filled apartment indeed.

And really, I don’t think we could have picked a better place to escape to than the town on that we ended up in. Hania is not exactly a “small town”, with a population somewhere between 57,000 and 70,000 depending on which source you consult, but the architecture has strong Venetian influences, and in the “off season” it has a slow, relaxed pace to it that we just drank in for all the days we were there.

So before we get to the news that’s happened in the last couple of weeks, let me just say that it’s great to finally be married to a girl whom I have loved so much for so many years now. I’m grateful that we had a blast in Greece and that we were able to travel in safety…but that gratitude cannot compare to the joy and praise that I feel in my heart at finally being able to see here there on the next pillow when I wake up in the morning.

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4
Nov

Ashes

   Posted by: Withstand the Fury Dragon    in Inspired Works, Spin-offs

ashes.png

Produced by: Andrea B. Previtera
Website: Ashes

Ashes is a 3D RPG inspired by, and using similar textures to, Ultima VII. The author is aiming to create a game that has a very similar feel to the classic Ultima title in terms of graphics, world interactivity, and other aspects.

Not to be confused with Exult 3D, which is a 3D visual environment for the actual Ultima VII world, Ashes is definitely a spin-off that has been inspired by the Ultima tradition. It looks very promising, and should be very interesting to play when completed!