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Ultima: Aiera

an Ultima Project archive site

Away for a bit

Last updated: October 18th, 2007

It seems I just landed back in , and already I’m off again. This is it, the big weekend — as of about 1:30 PM on October 20th, I’ll be a married man. We’ll be ing in , flying into on the 24th of the month.

Which means that I’ll be back at some point in early November (would that I could get more time off of work, but the Jamboree used up all my good graces in that regard).

In the meantime, be sure to visit Dino’s Ultima Page for all your news needs.

People who wish to post news from Ultima projects are encouraged to do so in the comments to this post. I’ll be sure to amalgamate any news into a formal posting upon my return.

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Serpent Isle Remake using NWN2

Last updated: October 16th, 2007

Huge news, folks.

Ethelwulf alerted me to the existence of a remake of Ultima 7 Part 2: Serpent Isle using the engine, and I have to say that it looks very promising. Development seems to be progressing quickly, and what few screenshots there are look promising. The developer appears to be aiming for a straight-up, no “extra content” remake.

I’ve added an entry at Aiera for the project, although it has not yet released any files.

There haven’t been many attempts at remakes of (indeed, there really aren’t any actual “remakes” so much as there are language ports or -related upgrades of the game), so this is particularly exciting news as a result. Serpent Isle is a fan favourite, certainly one of the best of the Ultima series, and I for one think it would be fascinating to see it brought to new life with a nice 3D engine.

And hey…NWN2 is coming to the soon, so a remake like this couldn’t be more timely.

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Ultima 4 Gold, Neverwinter mods

Last updated: October 16th, 2007

Petrell alerted me to the existence of an Ultima 4 Gold, by the same developer (MagerValp) who produced Ultima 3 Gold. I have added an entry for this project at Aiera, and it can be downloaded from there. As with its Ultima 3 counterpart, it is an optimized version of the game for the .

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It would seem that I need to begin assembling lists of game-mods related to Ultima and posting/hosting these on as well. Frilly Wumpus alerted me to the existence of yet another content package, this time for NWN 2: Ultima-like Moongates, a transportation package for the game that attempts to replicate the behaviour of the moongates in (yes, yes, I know).

This is not the only bit of -related content available for NWN and/or NWN2, and I’m sure there’s related development out there for a few other modable RPGs. So perhaps I should begin compiling a list.

Leave any thoughts or opinions in the comments.

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Ultima 4 Gold

Last updated: October 16th, 2007
u4box.png

Produced by: MagerValp
Website: Ultima IV Gold
Releases:
* Ultima IV Gold (1.03 MB)

This project is an improved version of for the . Notably, it features optimized code and no disk swapping ( users will have to flip the disk once only), and the save system has been revamped (saving is now possible in dungeons). Trainers have been improved, and even little fixes have found their way in — the music, for example, no longer interrupts when you are walking around in .

 
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Lost Sosaria team; another dead project

Last updated: October 15th, 2007

Over at Lost Sosaria, there is news of a new team member — Reclaimer Dragon — joining the project to assist with map development and plotting. I’m pretty jubilant about this fact, and would like to remind any interested Ultima fans out there that we can always use more help.

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Also, while Googling around for something completely unrelated, I stumbled over an old “expanded universe” project: The Official Ultima7: Part 3 - Lands of the Dark Unknown. It would appear that the developers were attempting to use the engine, and the early Ultima 7 editing tools, to tell the tale of what happened to the between being snatched by the at the end of and being dropped into the world of Pagan.

I’ve added this project to the cemetery, as they would appear to have folded some time back in 2001, and did not leave any project files behind.

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