Archive for October, 2007

18
Oct

Away for a bit

   Posted by: Withstand the Fury Dragon    in Site News

It seems I just landed back in , and already I’m off again. This is it, the big weekend — as of about 1:30 PM on October 20th, I’ll be a married man. We’ll be ing in , flying into on the 24th of the month.

Which means that I’ll be back at some point in early November (would that I could get more time off of work, but the Jamboree used up all my good graces in that regard).

In the meantime, be sure to visit Dino’s Ultima Page for all your news needs.

People who wish to post news from Ultima projects are encouraged to do so in the comments to this post. I’ll be sure to amalgamate any news into a formal posting upon my return.

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16
Oct

Serpent Isle Remake using NWN2

   Posted by: Withstand the Fury Dragon    in Site News

Huge news, folks.

Ethelwulf alerted me to the existence of a remake of Ultima 7 Part 2: Serpent Isle using the engine, and I have to say that it looks very promising. Development seems to be progressing quickly, and what few screenshots there are look promising. The developer appears to be aiming for a straight-up, no “extra content” remake.

I’ve added an entry at Aiera for the project, although it has not yet released any files.

There haven’t been many attempts at remakes of (indeed, there really aren’t any actual “remakes” so much as there are language ports or -related upgrades of the game), so this is particularly exciting news as a result. Serpent Isle is a fan favourite, certainly one of the best of the Ultima series, and I for one think it would be fascinating to see it brought to new life with a nice 3D engine.

And hey…NWN2 is coming to the soon, so a remake like this couldn’t be more timely.

After being through 642-436 and 70-293, most of the 70-294 students give up the idea of 70-536 and instead start preparing for 70-642.

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16
Oct

Ultima 4 Gold, Neverwinter mods

   Posted by: Withstand the Fury Dragon    in Site News

Petrell alerted me to the existence of an Ultima 4 Gold, by the same developer (MagerValp) who produced Ultima 3 Gold. I have added an entry for this project at Aiera, and it can be downloaded from there. As with its Ultima 3 counterpart, it is an optimized version of the game for the .

* * *

It would seem that I need to begin assembling lists of game-mods related to Ultima and posting/hosting these on as well. Frilly Wumpus alerted me to the existence of yet another content package, this time for NWN 2: Ultima-like Moongates, a transportation package for the game that attempts to replicate the behaviour of the moongates in (yes, yes, I know).

This is not the only bit of -related content available for NWN and/or NWN2, and I’m sure there’s related development out there for a few other modable RPGs. So perhaps I should begin compiling a list.

Leave any thoughts or opinions in the comments.

After 70-640 and 70-236, students interested in high career moves like 220-602 or 350-030 go for 642-825 immediately.

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16
Oct

Ultima 4 Gold

   Posted by: Withstand the Fury Dragon    in U4 Remakes, Ultima 4

u4box.png

Produced by: MagerValp
Website: Ultima IV Gold
Releases:
* Ultima 4 Gold (1.0 MiB, 22 hits)

This project is an improved version of for the . Notably, it features optimized code and no disk swapping ( users will have to flip the disk once only), and the save system has been revamped (saving is now possible in dungeons). Trainers have been improved, and even little fixes have found their way in — the music, for example, no longer interrupts when you are walking around in .

 

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15
Oct

Lost Sosaria team; another dead project

   Posted by: Withstand the Fury Dragon    in Site News

Over at Lost Sosaria, there is news of a new team member — Reclaimer Dragon — joining the project to assist with map development and plotting. I’m pretty jubilant about this fact, and would like to remind any interested Ultima fans out there that we can always use more help.

* * *

Also, while Googling around for something completely unrelated, I stumbled over an old “expanded universe” project: The Official Ultima7: Part 3 – Lands of the Dark Unknown. It would appear that the developers were attempting to use the engine, and the early Ultima 7 editing tools, to tell the tale of what happened to the between being snatched by the at the end of and being dropped into the world of Pagan.

I’ve added this project to the cemetery, as they would appear to have folded some time back in 2001, and did not leave any project files behind.

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15
Oct

The Official Ultima7: Part 3 – Lands of the Dark Unknown

   Posted by: Withstand the Fury Dragon    in Cemetery

mini.jpg

Produced by: Chris V. and Adam V.
Website: The Official Ultima7: Part 3

Another project that just didn’t quite make it (projected release date: 2002), this “third part” to the Ultima 7 lexicon involved an event that transpired between the moment that the Avatar was snatched by the Guardian (at the end of Serpent Isle) and the moment that the Guardian dropped the Avatar onto the world of Pagan (at the beginning of Ultima 8).

From the project website: the Avatar underwent a rebirth of his soul between Serpent Isle and Pagan. During the Avatar’s interdimensional travel, which most likely occurred through some form of a moongate, his soul, or lifethread, was rewoven into another dimension. While his body was clearly in the hand of the Guardian, during that brief instant of time between worlds, his soul was reborn and lived a life in another world…

…What has happened is that someone or something has woven an arcane spell, a spell from a world long forgotten, a world the Virtues never reached. Someone has summoned a ’spiritual net’ that has extracted the soul of the Avatar from his body and rewoven it into a new body, in a new world. The reborn Avatar has no memory of his previous life or that he even is the Avatar. The soul of the Avatar will be burned down to its core and reforged in new lands, in the forgotten and mysterious Lands of the Dark Unknown.

 

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12
Oct

Ultima covers

   Posted by: Withstand the Fury Dragon    in Site News

Here’s some news to cheer you up after the previous post about . Someone by the (nick)name of Hexxxer contacted me to let me know of a project he’s involved in to produce high resolution scans of game and . He is working, presently, on the , Ultima IX, the , and the titles.

Currently, only the Ultima Collection box has been scanned in, but the reproduction is very high quality (all covers are 300 dpi scans).

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12
Oct

EA to purchase BioWare

   Posted by: Withstand the Fury Dragon    in Site News

While my friend Myles assures me, via his contacts within , that this is a good thing, I for one look upon the pending purchase of BioWare/ by as a death-knell for a promising studio.

I’ll be happy to be proven wrong, of course…but ’s track record of turning effective companies into wrecks and producers of poorly-executed, buggy, narratively weak games has been pretty consistent since the days of Ultima VII Part 2: Serpent Isle.

REDWOOD CITY, Calif. – Electronic Arts Inc., the video game developer known for titles such as “Madden NFL” and “The Sims,” said Thursday it will acquire two software studios from Elevation Partners in a deal worth up to US$860 million.

The studios, BioWare Corp. and Pandemic Studios, have a total of 10 games under development. Elevation owns their parent, VG Holding Corp.

Together, the studios employ about 800 people in Los Angeles and Austin, Texas, as well as in Canada and Australia.

I guess we’ll see if Dragon Age gets rushed out the door now, or (worse) cancelled.

You can read the official press release from BioWare here.

Update: Further thought…

EA lolcat

 

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