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Ultima: Aiera

an Ultima Project archive site

Redemption development diary, U5 for TI screenshots, Project Britannia changes

Last updated: September 24th, 2007

There have been a few minor updates in the community in the last week-and-change, O Reader, including a few updates for download.

Redemption

Corv informs us, on the Redemption main page, that team member Spyder has posted a dev-diary concerning the development of Moonglow, including a look at some concept sketches and 3D models of a typical house in that magical city.

You need to be a registered user of the forums to view the dev-diary.

Ultima 5 for TI Calculators

Ranman informs us that there are some new screenshots of this port of Ultima 5 to the TI calculator available at the project’s home forum.

Pentagram

A new snapshot of Pentagram was released on September 21st. It can now be downloaded through the project’s entry here at Aiera.

Infinity Eternal

I’m hoping that Thepal’s project’s website is just having some technical difficulties, but it was offline when I checked this morning. I’ll keep checking back.

EUO

Not really an update, but Cat left a comment to correct a few errors in the EUO entry here at Aiera. For starters, although the original did feature a U4-like tileset, the current iteration is completely original (although most monsters and traps will be familiar to fans). Spells can be cast using either the Ultima 5 runes, or through a simpler list for the less-than-Ultima-proficient.

Also, the game now incorporates the LUA scripting language, meaning that the player can influence the dungeons to a greater degree through certain key actions. Leveling is done at shrines, with stats being upgraded along the same lines as happened in Ultima 6.

The game features over 100 NPCs and over 50 quests, with more being added all the time.

Now you know, O Reader! I’ll be updating the EUO entry with this information as soon as possible.

Project Britannia

A few updates have been made to a couple of the Project Britannia project files. The britannia_art.dsres file now includes the honey jars from the , as well as some new textures for flaming oil, a new Spartan helm (requires the updated logic file as well), and a few new articles of clothing.

The britannia_logic.dsres file corrects some spelling errors on the character screen, and adds support for many of the additions detailed above. Some bugs with health regeneration and lorebooks have also been implemented, along with a host of other minor changes.

The project entry here at Aiera now features these updated files for download.

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Ultima 5 for TI progress, new Redemption team member, updates to the Seven Towers mods and Lost Sosaria

Last updated: September 14th, 2007

There have been a few updates in the community in the last week or so, including a couple I missed when I was doing my first look-through of Ultima links after I got back from .

Ultima 5 for TI Calculators

Ranman informed me, in the comments for the previous news posting, that the Ultima 5 for TI Calculators project is progressing along quite nicely — at present, it is now 89% complete.

In all my years of schooling — even in engineering — I never had need for the big graphing calculators, but I believe my brother has one, and I’ll be sure to hook him up with this port of the classic game when it is finally done (which, from the sound of it, won’t be too much longer in coming)!

Ultima IX: Redemption

Corv, the leader of the Redemption project, brings news of another new team member: Kultan, who has joined the team as a writer. His responsibilities, evidently, will be dialogue for the denizens of Minoc and Paws.

His first developer diary can be viewed here.

Pentagram

I should have noticed this last time, but didn’t: the downloadable binaries for Pentagram were updated on July 12th (for the binary) and August 12th (for the binary). While I can’t remember if I grabbed the new Mac binary back before I left for England, I know for sure that I haven’t yet updated the Windows binary since I returned home.

So do be sure to grab the latest versions of this project from its entry here at Aiera.

Black Gate Keyring

Marzo has released a new version of his keyring mod for Ultima 7. It can be downloaded through the project entry here at Aiera.

Serpent Isle Fixes

Marzo has also released a new version of his fixes for Serpent Isle. It can be downloaded through the project entry here at Aiera.

Lost Sosaria

I’ve resumed development on Lost Sosaria after my month-length hiatus and vacation. Things are proceeding apace, but there’s not much news of that at the project site at present.

But I am always looking for volunteers for the project — it’s a pretty big task to be facing alone.

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