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Ultima: Aiera

an Ultima Project archive site

Post-Jamboree News (a.k.a. I’ve fallen behind and this is me catching up to things again!)

Last updated: August 30th, 2007

It’s good to be back, even if it does mean there’s a bit of work ahead of me.

But I’ve covered the whole “yes, I am in fact back now” bit in the previous post — there’s serious news business to get to here, so let’s get to it! I see that in the month-and-change in which nothing has been posted to the site, quite a few things have happened in the remake community.

* * *

First off, new and resurrected projects!

Ultima 3 Online

This project still resides in the Cemetery, as there are no available project files for it. However, former developer Carl “Darkshard” Hamilton informs us that the maps for the project were completed, and can be purchased from his website.

Blackrock Undead

This is Razimus’ proposed continuation of the Blackrock Engine, an early attempt at making Ultima 7 playable online.

As of this moment, I’m not going to pull the Blackrock Engine out of the Orphanage…but I encourage anyone who has experience coding online applications and a passionate love of (and a bit of free time) to visit Razimus’ website and offer to assist.

* * *

And now, updates to existing projects.

UCR

This project, which I moved to the Orphanage some time ago, seems to well and truly have kicked the bucket now. Its website has been decommissioned and replaced by the hosting company with a generic advertising front page.

Redemption

Direhaggis brings news of this remake of , in which he highlights a few developments currently underway:

*Spyder has been working for weeks on the Scintillus Academy. It is sweet. The new textures alone are quite good looking. There are features you will not believe until you see them.

* Worldbuilding continues to go well. The Serpent Spine Mountains are being worked on, as well as outlying areas of the globe (or the square smack in the middle of star-specked nothingess if you take U6 literally). Skara Brae has been re-done, for example. This is one of my cities, so at first I felt odd about it. But the new look is quite nice, with rich green glows all around at night.

*I’ve been working on the main plot: equal parts dialogue and multiple quest completion options. There’s something like 14 more chapters or so that need to be written. I confess that certain parts have gotten larger and more elaborate than I expect. There’s one new area in particular where you’ll see this.

Sounds interesting…and long. This has all the makings of a spectacular world and story.

U3 Project

There have been numerous news updates to the U3 Project website that I failed to notice in June, mostly concerning technical details (the latest one talks at length about the scalers being used). Not much in the way of news of project progress, but the coders out there might find it an interesting discussion.

Nuvie

The developers have posted their yearly update, discussing the long, long list of changes made to this “Exultification” (do you like the new word?) of . Notably, the project is now powered by a Lua scripting engine, which apparently speeds implementation of magic spells specifically, and perhaps most of what would otherwise have been done with Usecode.

Other updates include:

  • New magic spells
  • Working torches and powder kegs
  • The game can now look “inside” containers
  • Random blood is added to an actor’s position upon death
  • Tweaks to Avatar respawning
  • Desks can be searched now
  • Lots of work on in-engine object management
  • Dithered EGA and CGA graphics mode simulations are now available

There are also a number of other things still being worked on:

  • Blue Moongates
  • Timing the moongates to the moon cycles
  • Fine-tuning moongate Usecode
  • Tangle vines
  • Sleep fields now make the actor fall asleep
  • Minor interface upgrades
  • Musical instruments can be played with the keyboard
  • Numerous code bugs are being corrected
  • Support has been added for Savage Empire and Martian Dreams dialogue and portraits

A new Windows snapshot has been uploaded to the Nuvie site, and this has been posted to Nuvie’s entry at Aiera.

Underworld for Pocket PC

It appears that this port of to the is no longer available online. Pity.

As this was a payware project, I’ve decided to bump it into the Cemetery, since obviously I have no playable demos or game downloads available for it.

Eriadain

Continuing with the theme of dying websites, ’s old website no longer exists.

EUO

This project’s website has been completely redone, and looks much swankier. Also, the program itself has been updated to version 1.2, which has been uploaded to the project entry here at Aiera.

Black Gate Keyring

This is an older update, from back in July, but I missed then so it’s getting posted now. Marzo has updated his Keyring mod for Ultima 7, in which he corrects a bug that caused some actors to develop a purple outline.

The project entry here at Aiera has the updated version available for download.

Iris

The 3D client for Ultima Online has been updated to build version 1286 (Windows installer) and 1305 (Windows source). The project entry here at Aiera has been updated accordingly.

Project Britannia

Several project files have been updated. To britannia_art.dsres, a new blue robe texture has been added. As well, a “Britannian Fashion Collection” has been added, including robes for older persons, some other clothing types, and a colour pattern based on Inquisitor’s robes.

To britannia_logic.dsres, the gypsy faction has been added, and some usecode tweaks have also been done. Numerous other updates have been made, including some tweaks to the lorebook and some clothing updates.

Meanwhile, to the Lazarus/PB compatibility layer, an issue with picking up and resurrecting dead party members has been corrected. All of these updated diles are available at the project’s entry at Aiera.

Exult

There is now a port of Exult for the PSP. A download has been added to the Exult entry at Aiera.

* * *

And in closing, let me just add a belated “Happy Fifth Birthday!” wish sent out to Dino’s Ultima Page, and also a belated “Happy Twentieth Birthday” to Daniel D’Agostino, a.k.a. Dino. A frothy mug of ale I do now hoist in the direction of Dino the Dark Dragon!

And one more frothy mug of ale for Corv of the Redemption project (linked above), and congratulations as he embarks on the journey of fatherhood!

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Ultima Underworld for Pocket PC

Last updated: August 29th, 2007
uwpocketpc.png

Produced by: ZIO Interactive Inc. (defunct?)
Releases:
* Slide Show Demo

This remake of Ultima Underworld for the Pocket PC seems to work fairly well on most main-line Pocket PC models. While the developer, ZIO Interactive, seems to have gone belly-up, the game itself is still available for purchase from PocketGear. A “demo” of sorts is available, although it is little more than a slide-show of in-game screenshots and graphics.

 

Nuvie

Last updated: August 29th, 2007
nuvie.png

Produced by: Eric Fry
Website: Nuvie at Sourceforge
Releases:
* Windows Snapshot (32-bit) (1.11 MB)
* Mac OSX 10.3 Snapshot (751.72 KB)
* Mac OSX 10.4 Snapshot (1.69 MB)

Eric Fry’s novel remake of the engine is also going to be compatible with and . Though currently being developed under OSX, there are downloadable binaries for both and Mac 10.3 (the developer feels these snapshots might also work under earlier versions of OSX, however this is untested. It is the opinion of that they will not, simply because of some key API changes that exist between OSX 10.2 and 10.3).

The program source code is also available. Linux users will have to compile from source.

 
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Ultima 3 Online

Last updated: August 29th, 2007
u3online.png

Produced by: GM Draugr
Website: Soznet

This intriguing project was making use of an Ultima Online FreeShard to re-tell the story, in an online-game format, of Ultima 3.

As proven by Ultima Legacy, the Ultima Online world can be modified easily enough, and so this development team had begun to change the world map of whichever UO version they were using (one assumes it would be one of the more current incarnations) to be Britannia, circa Ultima 3, and had begun implementing the plot of that classic game into their world.

Unfortunately, the project seems to have stopped development, as there has been no “news” from the team since 2005, and they have not released any game files or demos. The project maps were completed, however, and can be purchased for a nominal fee.

 

Blackrock Engine

Last updated: August 29th, 2007
u7box.png

Produced by: S. Outman, B. Silva, J. Kind
Website: Blackrock @ Sourceforge
Releases:
* Client 0.2.3

While development on this project appears to have halted, it is a Sourceforge project so all the code should still be online. What Blackrock was supposed to be, and may one day be, was an online client for Ultima 7, much as Galleon Dragon has created for Ultima 6.

Currently, Razimus is trying to assemble a team with which to resurrect this project.

 
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