Archive for June, 2007
Ultima 4 Map Editor

Produced by: Somebody…anybody know?
Releases:
* Ultima 4 Map Editor (75.2 KiB, 83 hits)
A utility to edit the graphic tiles in Ultima 4. Requires EGA graphics and the original shapes.ega file.
Martian Dreams Hack
Produced by: F-15 Dragon
Releases:
* MD Hack (34.6 KiB, 49 hits)
This little utility enables the player to activate the cheat utility in Martian Dreams. It can also remove the copy protection from the game, and initially I was hesitant to post a copy to Aiera on that basis…until I realized that uo.com had a downloadable copy as well.
Paulon Dragon informs us that this hack will also work with Savage Empire, and he provides details on how to do this on his website, The Other Codex.
Tags: Aiera, Martian Dreams, Savage Empire
I love it when projects come back to life after a bit of a hiatus (or a really long hiatus, as the case may be). So it’s with an extra little swell of joy that I lead off the list of project updates with some information from the U3Project. And that’s not the only update
U3 Project
Render Dragon has posted a couple of major updates concerning his re-creation of Ultima 3. It has been almost three years since his previous update (dated June 30th, 2004, marking the cancellation by EA of Ultima X: Odyssey), and as the sole developer on the project he has found that it is subject to the slings and arrows of real life.
(Render, man, I hear you!)
But he has picked up the project and plans ‘to tinker with it’; some of his proposed changes include:
- Converting the project to Visual C++ 2005
- Using SDL instead of his improvised DirectX wrapper
- Finishing up the combat mechanics
- Reworking command handlers
- Bugfixes and more thereof
Render also brings notice that he will no longer be maintaining the project’s SourceForge CVS repository, preferring instead to make use of the SVN capabilities of that site.
He further notes that in the absence of DirectX (see above), the project is giving him a few compilation problems, but that so far he has been able to at least port the audio over to SDL. That means that SDL and SDL_Mixer will be required to download and build the project from source.
Exult
The Exult team have posted the first news update in over a year (the last one is dated April 10th, 2006). They bring news of several improvements and changes:
- A new-ish team member, Philip George, has successfully ported Exult to the PocketPC
- Many bug fixes, including implementation of missing weather effects in Serpent Isle
- Support for the Hq2x and Hq3x scalers
The latest snapshot (1.4) version of Exult has been updated, and Lanica Dragon (Mr. George) has released a downloadable binary of Exult for PocketPC (ARM) that I have also added to the Exult entry at the site here.
Arx Fatalis
JoWooD Productions seems to have pulled Arx Fatalis from their site. I’m investigating.
Ultima: Iris
Iris, the 3D client for , has been updated again, and build version 1130 is available for download. As well, build version 1131 is available as source.
Both versions are available for download from the project entry at the site here.
Project Britannia
I missed a couple of May updates to the Project Britannia data files and utilities, as both the Conversation Compiler and the NPC/Schedule/Chest Generator were updated in mid-May.
Additionally, earlier this month the britannia_logic.dsres file was updated as well, with improvements made to some of the monsters, the banter system, and the reagent tree system (among other things).
All these updates can now be obtained through the project entry here at the site.
Lost Sosaria
I’ve finished sorting things out after the big move, and while my computer is getting insanely buggy and impossible to use, I have managed to get the project caught back up to where it was at before I had to switch mountain tilesets, and have resumed development on new areas of the map.
Update: Thanks to Petrell over at Dino’s Ultima Page (a frothy mug of ale unto Petrell!), there are a few more updates to report!
The Dark Key
This project, so new and so young, seems to have folded. The project site has been taken down, replaced with a brief notice.
Ultima 5 for TI Calculators
David Randall has resumed development on his port of Ultima 5 to the TI calculator.
Savage Empire Total Conversion for Exult
Scythifuge has posted some new screenshots of his project.
Matthew Johnston’s Ultima VII Mod
This is a relatively new project, and I will have to add an entry to Aiera for it. It is another total conversion for Exult, set in the fictional land of Norstadt — a land under siege by Goblins and other monsterforms, in which humans have been pushed to the brink, as many refugees flee to the south.
Update, part the second: I’ve added a new sub-category to the site to encompass Exult Total Conversions, which there seems to be a growing number of lately.
Additionally, I have added to Aiera a project entry for Matthew Johnston’s Exult Total Conversion (see above), and an early release of the project is available for download there.
Update, part…whatever: Arx Fatalis apparently only had its splash page taken down — the main English site is still active, as is the American media site (which does not allow downloads of the demos).
Tags: Arx Fatalis, DirectX, Dungeon Siege, EA, Exult, Lost Sosaria, Neverwinter Nights, PocketPC, Project Britannia, Savage Empire, SDL, Serpent Isle, Texas Instruments, U3 Project, Ultima 3, Ultima 5, Ultima 7, Ultima Online, Ultima X: Odyssey, Ultima: Iris
Hawkwind, a member of the “Forgotten World” project — contacted me to let me (and, by extension, all of Aiera’s readers) know that the team have posted an update on the project website. Their chief announcement is that they have begun testing the engine’s support of high-resolution textures (256×256, instead of the 128×128 textures that the game originally used). You can see two screenshots here and here.
(It should be noted that the screenshots linked above are not meant to indicate the “final look” of the mod, and are basically just proofs of concept)
Also, the team have updated their FAQ section, and have announced that they will be making a few changes to the plot of Ultima 9. To that end, they are looking for someone familiar with Ultima lore to join the team. If that describes you, O Reader, drop them a line.
Tags: Forgotten World, Ultima, Ultima 9
In what is surely the biggest news of the week (and possibly the month) Ultima 6 Project has released Milestone 3 of their Dungeon Siege-based remake of the classic (and my personal favourite) Ultima title.
Notable improvements in this latest release include:
- New areas to explore, including the Spider Cave, Buccaneer’s Den, Yew, and Continental Britannia)
- Upgrades to existing areas
- Gargoyles in the intro sequence
- Branching conversations
- Class-based equipment limitations
- Party banter
- Context menus on useable items
- Enhanced creature spawning
As with the previous Milestones, the above changes should not be considered “final” releases of systems, and the team encourages the player to send any feedback to them for consideration.
And yes, they are already working on Milestone 4.
I have uploaded the new installer to Aiera, and it can be downloaded through the project entry here at the site.
Tags: Britannia, Dungeon Siege, Ultima, Ultima 6, Ultima 6 Project
Tim Carlsen passed along a link to a website called ReplacementDocs at which you can download scanned versions of Ultima manuals, quick reference cards, and other documentation.
For your convenience, I’ve gone ahead and found the places in the respective, by-platform lists where you can find the PC manuals and the Apple II manuals for Ultima titles.
Frothy mug of ale: Tim Carlsen
The Titans of Ether are looking for modelers and worldbuilders. So if, O Reader, you have any talent with either 3D modeling or worldbuilding using the Morrowind engine and toolset, drop them a line.
Frothy mug of ale: Sslaxx
Tags: Morrowind, The Elder Scrolls, Titans of Ether, Ultima 9, Ultima IX: Redemption
