Rss Feed
Tweeter button
Facebook button
Technorati button
Reddit button
Myspace button
Linkedin button
Webonews button
Delicious button
Digg button
Flickr button
Stumbleupon button
Newsvine button
Youtube button

Archive for June, 2007

20
Jun

Ultima 4 Map Editor

   Posted by: Withstand the Fury Dragon    in U4 Utilities, Ultima 4

utility.png

Produced by: Somebody…anybody know?
Releases:
* Ultima 4 Map Editor (75.2 KiB, 83 hits)

A utility to edit the graphic tiles in . Requires graphics and the original shapes.ega file.

 

Tags: ,

20
Jun

Ultima 1,3,4 & 5 Cheat

   Posted by: Withstand the Fury Dragon    in U1 Utilities, U3 Utilities, U4 Utilities, U5 Utilities, Ultima 1, Ultima 3, Ultima 4, Ultima 5

utility.png

Releases:
* Ultima 1, 3, 4 & 5 Cheat (19.2 KiB, 218 hits)

A program that can be used for through to (but not, according to its name, for ).

 

Tags: , , , , ,

20
Jun

Martian Dreams Hack

   Posted by: Withstand the Fury Dragon    in MD Utilities, Martian Dreams, SE Utilities, Savage Empire


Produced by: F-15 Dragon
Releases:
* MD Hack (34.6 KiB, 49 hits)

This little utility enables the player to activate the cheat utility in . It can also remove the copy protection from the game, and initially I was hesitant to post a copy to on that basis…until I realized that uo.com had a downloadable copy as well.

Paulon Dragon informs us that this hack will also work with , and he provides details on how to do this on his website, The Other Codex.

Tags: , ,

20
Jun

It’s nearly summer…and there’s updates!

   Posted by: Withstand the Fury Dragon    in Site News

I love it when projects come back to life after a bit of a hiatus (or a really long hiatus, as the case may be). So it’s with an extra little swell of joy that I lead off the list of project updates with some information from the U3Project. And that’s not the only update

U3 Project

Render Dragon has posted a couple of major updates concerning his re-creation of . It has been almost three years since his previous update (dated June 30th, 2004, marking the cancellation by of ), and as the sole developer on the project he has found that it is subject to the slings and arrows of real life.

(Render, man, I hear you!)

But he has picked up the project and plans ‘to tinker with it’; some of his proposed changes include:

  • Converting the project to Visual C++ 2005
  • Using SDL instead of his improvised DirectX wrapper
  • Finishing up the combat mechanics
  • Reworking command handlers
  • Bugfixes and more thereof

Render also brings notice that he will no longer be maintaining the project’s SourceForge CVS repository, preferring instead to make use of the SVN capabilities of that site.

He further notes that in the absence of (see above), the project is giving him a few compilation problems, but that so far he has been able to at least port the audio over to SDL. That means that and SDL_Mixer will be required to download and build the project from source.

Exult

The Exult team have posted the first news update in over a year (the last one is dated April 10th, 2006). They bring news of several improvements and changes:

  • A new-ish team member, Philip George, has successfully ported to the
  • Many bug fixes, including implementation of missing weather effects in
  • Support for the Hq2x and Hq3x scalers

The latest snapshot (1.4) version of Exult has been updated, and Lanica Dragon (Mr. George) has released a downloadable binary of Exult for PocketPC (ARM) that I have also added to the Exult entry at the site here.

Arx Fatalis

JoWooD Productions seems to have pulled from their site. I’m investigating.

Ultima: Iris

Iris, the 3D client for , has been updated again, and build version 1130 is available for download. As well, build version 1131 is available as source.

Both versions are available for download from the project entry at the site here.

Project Britannia

I missed a couple of May updates to the Project Britannia data files and utilities, as both the Conversation Compiler and the NPC/Schedule/Chest Generator were updated in mid-May.

Additionally, earlier this month the britannia_logic.dsres file was updated as well, with improvements made to some of the monsters, the banter system, and the reagent tree system (among other things).

All these updates can now be obtained through the project entry here at the site.

Lost Sosaria

I’ve finished sorting things out after the big move, and while my computer is getting insanely buggy and impossible to use, I have managed to get the project caught back up to where it was at before I had to switch mountain tilesets, and have resumed development on new areas of the map.

Update: Thanks to Petrell over at Dino’s Ultima Page (a frothy mug of ale unto Petrell!), there are a few more updates to report!

The Dark Key

This project, so new and so young, seems to have folded. The project site has been taken down, replaced with a brief notice.

Ultima 5 for TI Calculators

David Randall has resumed development on his port of Ultima 5 to the TI calculator.

Savage Empire Total Conversion for Exult

Scythifuge has posted some new screenshots of his project.

Matthew Johnston’s Ultima VII Mod

This is a relatively new project, and I will have to add an entry to Aiera for it. It is another total conversion for Exult, set in the fictional land of Norstadt — a land under siege by Goblins and other monsterforms, in which humans have been pushed to the brink, as many refugees flee to the south.

Update, part the second: I’ve added a new sub-category to the site to encompass Exult Total Conversions, which there seems to be a growing number of lately.

Additionally, I have added to Aiera a project entry for Matthew Johnston’s Exult Total Conversion (see above), and an early release of the project is available for download there.

Update, part…whatever: Arx Fatalis apparently only had its splash page taken down — the main English site is still active, as is the American media site (which does not allow downloads of the demos).

Tags: , , , , , , , , , , , , , , , , , , ,

7
Jun

Forgotten Worlds Update

   Posted by: Withstand the Fury Dragon    in Site News

Hawkwind, a member of the “” project — contacted me to let me (and, by extension, all of Aiera’s readers) know that the team have posted an update on the project website. Their chief announcement is that they have begun testing the engine’s support of high-resolution textures (256×256, instead of the 128×128 textures that the game originally used). You can see two screenshots here and here.

(It should be noted that the screenshots linked above are not meant to indicate the “final look” of the mod, and are basically just proofs of concept)

Also, the team have updated their FAQ section, and have announced that they will be making a few changes to the plot of . To that end, they are looking for someone familiar with lore to join the team. If that describes you, O Reader, drop them a line.

Tags: , ,

4
Jun

U6 Project releases Milestone 3!

   Posted by: Withstand the Fury Dragon    in Site News

In what is surely the biggest news of the week (and possibly the month) Ultima 6 Project has released Milestone 3 of their -based remake of the classic (and my personal favourite) title.

Notable improvements in this latest release include:

  • New areas to explore, including the Spider Cave, Buccaneer’s Den, Yew, and Continental )
  • Upgrades to existing areas
  • Gargoyles in the intro sequence
  • Branching conversations
  • Class-based equipment limitations
  • Party banter
  • Context menus on useable items
  • Enhanced creature spawning

As with the previous Milestones, the above changes should not be considered “final” releases of systems, and the team encourages the player to send any feedback to them for consideration.

And yes, they are already working on Milestone 4.

I have uploaded the new installer to Aiera, and it can be downloaded through the project entry here at the site.

Tags: , , , ,

1
Jun

Lost your old Ultima manual(s)?

   Posted by: Withstand the Fury Dragon    in Site News

Tim Carlsen passed along a link to a website called ReplacementDocs at which you can download scanned versions of , quick reference cards, and other documentation.

For your convenience, I’ve gone ahead and found the places in the respective, by-platform lists where you can find the PC manuals and the Apple II manuals for Ultima titles.

Frothy mug of ale: Tim Carlsen

70-649 and 642-901 are both complex exams for a mere 642-812 student who has yet to learn 70-431 as well as 640-822 and 640-863.

Tags: ,

1
Jun

Titans of Ether looking for team members

   Posted by: Withstand the Fury Dragon    in Site News

The Titans of Ether are looking for modelers and worldbuilders. So if, O Reader, you have any talent with either 3D modeling or worldbuilding using the engine and toolset, drop them a line.

Frothy mug of ale: Sslaxx

Tags: , , , ,