1
Feb

Return to the Serpent Isle

   Posted by: wtf_dragon   in Site News

Sergorn Dragon has just re-launched a project idea he’s had for a few years now: Return to the Serpent Isle.

Using the engine, this project is not a remake, but rather a continuation — a brand new adventure set in a familiar world: the .

The site just “went live” on the ‘tubes this morning, Dragons. Although, in the interests of full disclosure, I know that because I helped design the thing, and will be involved with the project in a production and world-building role.

Which reminds me: we’re looking for people! Be sure to check out the Recruitment page for details!

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26
Jan

Lord of Ultima

   Posted by: wtf_dragon   in Site News

Toltec Dragon alerted me to this new game from EA, which appears to be an online strategy game set in the universe. It’s being developed by , who made …so there’s some fairly serious development firepower behind this thing.

At the moment, there’s not much that I can really tell you Dragons about the game. I’ve signed up for the beta, but can’t seem to log in — the servers are always “full” (or they may not be on yet and that’s just the generic error message being thrown out). Nor can I access the game’s wiki or forums.

And I’m not sure what to think about this whole thing, either. This is apparently supposed to be a broswer-based strategy game, and those generally are far less than awesome (let’s be honest: the best ones are good for a few minutes of distraction, nothing more). At the same time, Phenomic is no second-tier developer…so I’m not sure at all what is getting at by enlisting them for this effort.

Would Ultima even render well as a strategy game?

Methinks it’s too early to tell with this one.

Also, Fenyx Dragon noted that Gamasutra had an article up about the game; give it a look.

And finally, from Sergorn Dragon, a possible screenshot:

lordofultima

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24
Jan

Ultima 6 Project Beta 2 Released

   Posted by: wtf_dragon   in Site News

That’s right: hot on the heels of their Milestone 8 (Beta 1) release, the U6 Project team have released their second beta, which features:

It is with much pleasure that we announce the release of the Beta 2 Release of Team Archon’s , for 1 ( and ). Some things to look forward to in this release:

  • Many bug fixes have been implemented since the Milestone 8 (Beta 1) release.
  • Weapon and armor restrictions have now been applied, by class.
  • The entire world is complete, and ready for players to explore.
  • All NPC’s are in place, and all the quests have been implemented.
  • Those players with proclivities to the dark side can now follow an “evil path”.
  • Hydras are now in game, and should pose a nasty surprise to unwary travelers.
  • Additional enhancements have been made to the map and journal systems, and the Compendium is now nearly complete.
  • Minor performance improvements have been implemented
  • It should be noted that anyone using a previous version will have to uninstall it prior to installing the Beta 2 Release, and start a new game.

While this is not the final release of the game, we feel that it is reasonably polished, enough for public consumption (read: scrutiny). We still expect that there will be some bugs, and are soliciting your help in finding them.

If you find problems with the release, want to exchange play hints with other players, want to give us kudos, or (heaven forbid) want to tell us what you really think, join us at our forums. We have set up a special forum for the Beta 2 Release on the forums (http://www.projectbritannia.com/index.php).

To download the Beta 2 Release, go to the Project web site at: http://www.u6project.com/ where you can also check out profiles of the Project team members.

If you like what you see, and would like to contribute to this great game (and help us get it out faster), the team is looking for additional 2D artists to help with completing the portraits. And, of course, we’re always looking for play-testers to help us find and eliminate any remaining bugs. Contact any of the team members on the forums if you’d like to join the team.

You’re still here, good reader? Get thee to the Ultima 6 Project website and grab that download.

Or, you can grab it from the project entry here at Aiera.

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20
Jan

Exult Downloads work again

   Posted by: wtf_dragon   in Site News

I’ll be limping through restoring the downloads for this and next week, most likely. And I’ve begun where it is most critical to begin: with Exult.

I’ve also gone though and grabbed the latest downloads (for 1.4, , etc.) from the the project website.

Mea culpa, mea culpa, mea maxima culpa. It really took too damn long to get these ones restored, given how important a project Exult has been, and continues to be. Apologies for the entirely unacceptable delay.

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19
Jan

New Iris2 build released

   Posted by: wtf_dragon   in Site News

That’s right: the open source 3D client for Ultima Online freeshards posted an updated build.

Which I will get uploaded to Aiera shortly.

Update: Downloads now available via the project entry…which I also finally got around to renaming.

(hat tip)

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19
Jan

Woohoo!

   Posted by: wtf_dragon   in Site News

When I was forced to switch hosting companies — moving away from Canaca over to MediaTemple — I thought I’d lost my most current version of Aiera’s file archives. Yes, I had backups, but as I have learned over the last few months, I allowed too much time to lapse between backups; there were some files that were, apparently, forever lost.

Today was almost one of those days.

It started with someone asking for me to restore the download for the Ultima 9 Freeform Savegame. Which I finally got around to, today. However, it turned out that the ZIP archive for the savegame was…how shall I say this?…corrupt.

And believe me, there is not another copy of this thing anywhere on the Internet that I (or, rather, Bing and Google) can find. Not good.

So on a whim, I scoured my Gmail archives, and found the IP address for my old hosting server. Hoping against hope, I opened up Filezilla and tried my old account credentials. And somehow (I know not how)…it worked!

Seriously…it was like Christmas, the sequel.

I’m not sure, but I think I might just have everything back. I still have to check, but I’ve got a good feeling about this.

Update: the one file I was missing and feared to be lost — the download for Ultima Underworld for Dungeon Keeper — was among the recovered files. YES!

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18
Jan

Serpent Isle…Online?

   Posted by: wtf_dragon   in Site News

(Some of you Dragons may already have heard of this, but I just tripped over it, so it’s news.)

It looks like Razimus — who when last I heard from him was contemplating reviving the — has got a new project going: an -based remake (or possibly a separate story entirely?) of .

Check thou it out, good reader! At present, it seems to still be in its planning/templating stages. But hey…it’s nice to see that Razimus is still kicking around and working on things!

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13
Jan

Titans of Ether December Update

   Posted by: wtf_dragon   in Site News

The Titans are still looking for interior worldbuilders, by the way.

Outside of that, the team has made some progress on , though it sounds as though things were a bit slower last month than had been hoped for.

Direhaggis asserts that he wrote five additional endings during that time…which brings the total to…uh…quite a few (I’ve lost count). Five separate endings are themselves quite a lot!

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